GAME-BASED INSTRUCTION AS A PEDAGOGICAL INNOVATION IN TEACHING GE7: SCIENCE, TECHNOLOGY, AND SOCIETY
This study investigated the effectiveness of game-based instruction in improving students’ academic achievement in Science, specifically focusing on the topic Biodiversity and the Healthy Society. The results revealed that students exposed to game-based instruction achieved significantly higher posttest scores compared to those taught using traditional methods, indicating improved comprehension, retention, and active participation in learning. Furthermore, the findings suggested that game-based instruction fosters a more engaging and student-centered learning environment, enhancing motivation and collaboration among learners. These outcomes underscore the potential of game-based learning as a pedagogical tool to address difficulties in Science education and to improve achievement in complex topics such as biodiversity. The study concludes that integrating game-based instruction into Science teaching provides meaningful learning opportunities that positively influence student achievement. It is therefore recommended that educators adopt game-based strategies as a complement to conventional approaches to enhance both engagement and academic success in Science.
Authors
- Jenny K. Rodríguez (ORCID: https://orcid.org/0000-0001-9288-6125)
Publication Details
- Journal
- Mitteilungen Klosterneuburg
- Published
- 2025-01-01
- DOI
- https://doi.org/10.61586/mva7r
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- University of Texas at Arlington