Efektivitas Permainan Green Generation untuk Meningkatkan Perilaku Pro Lingkungan pada Siswa Sekolah Dasar

Mitigating global warming disasters caused by climate change can be achieved through pro-environmental behavior. Developing such behavior from an early age is considered more effective. However, teaching disaster-related topics to children must be done carefully to avoid fear and confusion. One alternative solution is using educational game media with a disaster theme. This study aimed to design and test the effectiveness of an educational game themed around global warming, as well as to analyze elementary school students’ perceptions of its use. This study used a quantitative pre-experimental approach. The subjects of this study were 90 students of SDN Kotalama. The results of the expert validity test of the material in the game showed that 97.5% of the data was used without revision. Hypothesis analysis with the Paired Samples Test showed that this educational game was effective because there was a significant increase in knowledge from pretest to posttest. All research subjects (100%) felt that their knowledge of global warming had increased and were increasingly motivated to protect the environment. It can be concluded that this educational game media is effective in increasing knowledge of global warming disasters and increasing student motivation related to pro-environmental behavior. AbstrakMitigasi bencana pemanasan global akibat perubahan iklim dapat dilakukan dengan perilaku pro lingkungan. Pembentukan perilaku pro lingkungan sejak dini dinilai akan lebih efektif. Pengajaran materi kebencanaan pada anak-anak harus dilakukan dengan strategi yang tepat agar tidak menimbulkan rasa takut dan bingung. Media permainan edukatif bertema bencana menjadi salah satu alternatif solusi yang dapat diterapkan. Tujuan penelitian ini adalah merancang dan menguji keefektifan permainan edukatif bertema pemanasan global, serta menganalisis persepsi siswa SD terhadap penggunaan permainan edukatif. Penelitian ini menggunakan pendekatan kuantitatif praeksperimen. Subjek penelitian ini adalah siswa SDN Kotalama sebanyak 90 siswa. Hasil uji validitas ahli terhadap materi dalam permainan menunjukkan 97,5% data terpakai tanpa revisi. Analisis hipotesis dengan Paired Samples Test menunjukkan permainan edukatif ini efektif karena terjadi peningkatan pengetahuan yang signifikan dari pretest ke posttest. Seluruh subjek penelitian (100%) merasakan bahwa pengetahuannya tentang pemanasan global menjadi meningkat dan semakin termotivasi untuk menjaga lingkungan. Dapat disimpulkan bahwa media permainan edukatif ini efektif dalam meningkatkan pengetahuan akan bencana pemanasan global dan meningkatkan motivasi siswa terkait perilaku pro lingkungan.

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Publication Details

Journal
Flourishing Journal
Published
2025-05-31
DOI
https://doi.org/10.17977/um070v5i52025p286-296
Primary Topic
Educational Methods and Impacts
Type
article
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article

Efektivitas Permainan Green Generation untuk Meningkatkan Perilaku Pro Lingkungan pada Siswa Sekolah Dasar

Anjarie Dharmastuti, Lhulu An-Nisa, Femmi Nurmalitasari, Rakhmaditya Dewi Noorrizki et al.
Flourishing Journal
Educational Methods and Impacts
article

Efektivitas Permainan Green Generation untuk Meningkatkan Perilaku Pro Lingkungan pada Siswa Sekolah Dasar

Anjarie Dharmastuti, Lhulu An-Nisa, Femmi Nurmalitasari, Rakhmaditya Dewi Noorrizki, Rian Agusdian
article en

Abstract

Mitigating global warming disasters caused by climate change can be achieved through pro-environmental behavior. Developing such behavior from an early age is considered more effective. However, teaching disaster-related topics to children must be done carefully to avoid fear and confusion. One alternative solution is using educational game media with a disaster theme. This study aimed to design and test the effectiveness of an educational game themed around global warming, as well as to analyze elementary school students’ perceptions of its use. This study used a quantitative pre-experimental approach. The subjects of this study were 90 students of SDN Kotalama. The results of the expert validity test of the material in the game showed that 97.5% of the data was used without revision. Hypothesis analysis with the Paired Samples Test showed that this educational game was effective because there was a significant increase in knowledge from pretest to posttest. All research subjects (100%) felt that their knowledge of global warming had increased and were increasingly motivated to protect the environment. It can be concluded that this educational game media is effective in increasing knowledge of global warming disasters and increasing student motivation related to pro-environmental behavior. AbstrakMitigasi bencana pemanasan global akibat perubahan iklim dapat dilakukan dengan perilaku pro lingkungan. Pembentukan perilaku pro lingkungan sejak dini dinilai akan lebih efektif. Pengajaran materi kebencanaan pada anak-anak harus dilakukan dengan strategi yang tepat agar tidak menimbulkan rasa takut dan bingung. Media permainan edukatif bertema bencana menjadi salah satu alternatif solusi yang dapat diterapkan. Tujuan penelitian ini adalah merancang dan menguji keefektifan permainan edukatif bertema pemanasan global, serta menganalisis persepsi siswa SD terhadap penggunaan permainan edukatif. Penelitian ini menggunakan pendekatan kuantitatif praeksperimen. Subjek penelitian ini adalah siswa SDN Kotalama sebanyak 90 siswa. Hasil uji validitas ahli terhadap materi dalam permainan menunjukkan 97,5% data terpakai tanpa revisi. Analisis hipotesis dengan Paired Samples Test menunjukkan permainan edukatif ini efektif karena terjadi peningkatan pengetahuan yang signifikan dari pretest ke posttest. Seluruh subjek penelitian (100%) merasakan bahwa pengetahuannya tentang pemanasan global menjadi meningkat dan semakin termotivasi untuk menjaga lingkungan. Dapat disimpulkan bahwa media permainan edukatif ini efektif dalam meningkatkan pengetahuan akan bencana pemanasan global dan meningkatkan motivasi siswa terkait perilaku pro lingkungan.

Flourishing JournalVol. 5(5)
Openalex Percentile: Top 73%
Educational Methods and Impacts
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