The effect of team games tournament model assisted by snakes and ladder on students’ conceptual understanding in mathematics

This study evaluates the efficacy of the Team Games Tournament (TGT) model, augmented with snakes and ladders game media, in enhancing the conceptual comprehension and learning motivation of Grade 5 students at SDN 88 Singkawang. Employing a quantitative approach employing a quasi-experimental posttest-only control group design, the research encompassed all Grade 5 students through a total sampling strategy. The control group consisted of 23 students from class 5-A, while the experimental group included 24 students from class 5-B. Data was collected utilizing both test and non-test instruments, and assumption testing was conducted via the Chi-Square normality test and homogeneity of variance test. Independent samples t-test, effect size calculation, and percentage analysis were employed to analyze the data. The findings revealed a substantial disparity in conceptual understanding between the two groups. The experimental group demonstrated superior scores, as evidenced by t(45) = 5.61, p < 0.001, surpassing the critical value of ttable = 2.01. The effect size of 1.4 confirmed the pronounced impact of the TGT model coupled with snakes and ladders game media. Furthermore, students’ learning interest within the experimental group was categorized as high, with an average percentage of 82.1%. In summation, the integration of the TGT model with snakes and ladders game media significantly enhances both conceptual comprehension and learning motivation among Grade 5 students, particularly in the domain of mathematics, specifically fractions. These findings underscore the potential of combining cooperative learning models with game-based media to foster active engagement and profound understanding in elementary mathematics education.

Authors

Publication Details

Journal
Journal of Didactic Mathematics
Published
2025-08-31
DOI
https://doi.org/10.34007/jdm.v6i2.2746
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The effect of team games tournament model assisted by snakes and ladder on students’ conceptual understanding in mathematics

Resy Nirawati, Safrihady Safrihady, Triya Wulandary
Journal of Didactic Mathematics
Educational Games and Gamification
article

The effect of team games tournament model assisted by snakes and ladder on students’ conceptual understanding in mathematics

Resy Nirawati, Safrihady Safrihady, Triya Wulandary
article en

Abstract

This study evaluates the efficacy of the Team Games Tournament (TGT) model, augmented with snakes and ladders game media, in enhancing the conceptual comprehension and learning motivation of Grade 5 students at SDN 88 Singkawang. Employing a quantitative approach employing a quasi-experimental posttest-only control group design, the research encompassed all Grade 5 students through a total sampling strategy. The control group consisted of 23 students from class 5-A, while the experimental group included 24 students from class 5-B. Data was collected utilizing both test and non-test instruments, and assumption testing was conducted via the Chi-Square normality test and homogeneity of variance test. Independent samples t-test, effect size calculation, and percentage analysis were employed to analyze the data. The findings revealed a substantial disparity in conceptual understanding between the two groups. The experimental group demonstrated superior scores, as evidenced by t(45) = 5.61, p < 0.001, surpassing the critical value of ttable = 2.01. The effect size of 1.4 confirmed the pronounced impact of the TGT model coupled with snakes and ladders game media. Furthermore, students’ learning interest within the experimental group was categorized as high, with an average percentage of 82.1%. In summation, the integration of the TGT model with snakes and ladders game media significantly enhances both conceptual comprehension and learning motivation among Grade 5 students, particularly in the domain of mathematics, specifically fractions. These findings underscore the potential of combining cooperative learning models with game-based media to foster active engagement and profound understanding in elementary mathematics education.

Journal of Didactic MathematicsVol. 6(2)
Openalex Percentile: Top 73%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The effect of team games tournament model assisted by snakes and ladder on students’ conceptual understanding in mathematics — Resy Nirawati, Safrihady Safrihady, et al. · Journal of Didactic Mathematics (2025) | TGRS Research Map | TGRS