Rhythm of the game: how time-of-day and gamification rewards influence pay-what-you-want payments

Purpose This paper aims to make a novel proposition that different types of gamification rewards (symbolic versus verbal versus tangible) will have differential impacts on pay-what-you-want (PWYW) payments. Design/methodology/approach Three laboratory experiments, along with a field study (N = 255, 838, 561 and 117) were conducted to empirically test the propositions. Findings Collectively, the findings indicate that symbolic rewards drive the highest PWYW payments, followed by verbal and tangible rewards. Furthermore, symbolic rewards are most effective in the morning, followed by verbal in the afternoon and tangible in the evening. The effect of reward type and time-of-day jointly influenced PWYW payments through internal reference price. Research limitations/implications Future work can study if existing variables known to influence PWYW prices (e.g. time pressure) can interact with gamification rewards to influence payments. Practical implications The present work equips managers with a significant tool, i.e. reward type, to encourage higher PWYW payments. Originality/value No previous work has proposed and empirically tested how the joint influence of time-of-day and gamification rewards may influence PWYW payments – a novel contribution of this work.

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Publication Details

Journal
European Journal of Marketing
Published
2025-08-22
DOI
https://doi.org/10.1108/ejm-03-2024-0210
Primary Topic
Technology Adoption and User Behaviour
Type
article
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article

Rhythm of the game: how time-of-day and gamification rewards influence pay-what-you-want payments

Vishal Mehrotra, Rajat Roy
European Journal of Marketing
Technology Adoption and User Behaviour
article

Rhythm of the game: how time-of-day and gamification rewards influence pay-what-you-want payments

Vishal Mehrotra, Rajat Roy
article en

Abstract

Purpose This paper aims to make a novel proposition that different types of gamification rewards (symbolic versus verbal versus tangible) will have differential impacts on pay-what-you-want (PWYW) payments. Design/methodology/approach Three laboratory experiments, along with a field study (N = 255, 838, 561 and 117) were conducted to empirically test the propositions. Findings Collectively, the findings indicate that symbolic rewards drive the highest PWYW payments, followed by verbal and tangible rewards. Furthermore, symbolic rewards are most effective in the morning, followed by verbal in the afternoon and tangible in the evening. The effect of reward type and time-of-day jointly influenced PWYW payments through internal reference price. Research limitations/implications Future work can study if existing variables known to influence PWYW prices (e.g. time pressure) can interact with gamification rewards to influence payments. Practical implications The present work equips managers with a significant tool, i.e. reward type, to encourage higher PWYW payments. Originality/value No previous work has proposed and empirically tested how the joint influence of time-of-day and gamification rewards may influence PWYW payments – a novel contribution of this work.

European Journal of MarketingVol. 59(13)
Bond University (AU)
Openalex Percentile: Top 76%
Technology Adoption and User Behaviour
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