Enhancing Robotics Education Through XR Simulation: Insights from the X-RAPT Training Framework

Extended reality (XR) technologies are gaining traction in technical education due to their potential for creating immersive and interactive training environments. This study presents the development and empirical evaluation of X-RAPT, a collaborative VR-based platform designed to train students in industrial robotics programming. The system enables multi-user interaction, cross-platform compatibility (VR and PC), and real-time data logging through a modular simulation framework. A pilot evaluation was conducted in a vocational training institute with 15 students performing progressively complex tasks in alternating roles using both VR and PC interfaces. Performance metrics were captured automatically from system logs, while post-task questionnaires assessed usability, comfort, and interaction quality. The findings indicate high user engagement and a distinct learning curve, evidenced by progressively shorter task completion times across levels of increasing complexity. Role-based differences were observed, with main users showing greater interaction frequency but both roles contributing meaningfully. Although hardware demands and institutional constraints limited the scale of the pilot, the findings support the platform’s potential for enhancing robotics education.

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Publication Details

Journal
Applied Sciences
Published
2025-09-13
DOI
https://doi.org/10.3390/app151810020
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55

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article

Enhancing Robotics Education Through XR Simulation: Insights from the X-RAPT Training Framework

David Mulero-Pérez, Enrique Ruiz Zúñiga, José García‐Rodríguez, Michael Fernandez-Vega et al.
2 citations
Applied Sciences
Augmented Reality Applications
2.55
article

Enhancing Robotics Education Through XR Simulation: Insights from the X-RAPT Training Framework

David Mulero-Pérez, Enrique Ruiz Zúñiga, José García‐Rodríguez, Michael Fernandez-Vega, Beatriz Zambrano-Serrano
article en
2 citations

Abstract

Extended reality (XR) technologies are gaining traction in technical education due to their potential for creating immersive and interactive training environments. This study presents the development and empirical evaluation of X-RAPT, a collaborative VR-based platform designed to train students in industrial robotics programming. The system enables multi-user interaction, cross-platform compatibility (VR and PC), and real-time data logging through a modular simulation framework. A pilot evaluation was conducted in a vocational training institute with 15 students performing progressively complex tasks in alternating roles using both VR and PC interfaces. Performance metrics were captured automatically from system logs, while post-task questionnaires assessed usability, comfort, and interaction quality. The findings indicate high user engagement and a distinct learning curve, evidenced by progressively shorter task completion times across levels of increasing complexity. Role-based differences were observed, with main users showing greater interaction frequency but both roles contributing meaningfully. Although hardware demands and institutional constraints limited the scale of the pilot, the findings support the platform’s potential for enhancing robotics education.

Applied SciencesVol. 15(18)
University of Alicante (ES), University of Skövde (SE), Universidad de Costa Rica (CR), Universidad de Málaga (ES)
European Commission, Indian Council of Agricultural Research, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 9%
Augmented Reality Applications
2.55
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