Gamification during the teaching of genetics at the Kyiv National University of Technologies and Design

It is known that theoretical competence on a number of professional issues does not guarantee the success of practical activities. It is also an obvious fact that emotionally colored events are better remembered and leave a bright mark. The listed psychological laws are the basis of such an interactive learning method as a role-playing game. In order to keep up with the demands of the times, the teacher needs to become Homo ludens – a person who plays: introduce game simulation into the learning process. Despite the fact that 87 years have passed since the foundation of the philosophy of play by the Dutch cultural historian Johan Huizinga, each generation of teachers, taking into account specific circumstances, finds new aspects and improves pedagogical tools. The Aim. The creation and use of game forms in the teaching of genetics through the theatricalization of gene expression processes. Methods. Theatricalization, directing techniques. Results. The paper presents the experience of using game forms (gamification) in teaching genetics, namely, the molecular basis of heredity, at the Department of Biotechnology, Leather and Fur, Faculty of Chemical and Biopharmaceutical Technologies of Kyiv National University of Technologies and Design (KNUTD). Conclusions. Active game components based on theatrical action have a certain potential and can be useful in the process of teaching genetics.

Authors

Publication Details

Journal
Faktori eksperimental noi evolucii organizmiv
Published
2025-09-01
DOI
https://doi.org/10.7124/feeo.v36.1735
Primary Topic
Innovative Educational Technologies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification during the teaching of genetics at the Kyiv National University of Technologies and Design

T. G. Shcherbatyuk, Olena Okhmat
Faktori eksperimental noi evolucii organizmiv
Innovative Educational Technologies
article

Gamification during the teaching of genetics at the Kyiv National University of Technologies and Design

T. G. Shcherbatyuk, Olena Okhmat
article en

Abstract

It is known that theoretical competence on a number of professional issues does not guarantee the success of practical activities. It is also an obvious fact that emotionally colored events are better remembered and leave a bright mark. The listed psychological laws are the basis of such an interactive learning method as a role-playing game. In order to keep up with the demands of the times, the teacher needs to become Homo ludens – a person who plays: introduce game simulation into the learning process. Despite the fact that 87 years have passed since the foundation of the philosophy of play by the Dutch cultural historian Johan Huizinga, each generation of teachers, taking into account specific circumstances, finds new aspects and improves pedagogical tools. The Aim. The creation and use of game forms in the teaching of genetics through the theatricalization of gene expression processes. Methods. Theatricalization, directing techniques. Results. The paper presents the experience of using game forms (gamification) in teaching genetics, namely, the molecular basis of heredity, at the Department of Biotechnology, Leather and Fur, Faculty of Chemical and Biopharmaceutical Technologies of Kyiv National University of Technologies and Design (KNUTD). Conclusions. Active game components based on theatrical action have a certain potential and can be useful in the process of teaching genetics.

Faktori eksperimental noi evolucii organizmivVol. 36
Openalex Percentile: Top 64%
Innovative Educational Technologies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Gamification during the teaching of genetics at the Kyiv National University of Technologies and Design — T. G. Shcherbatyuk, Olena Okhmat · Faktori eksperimental noi evolucii organizmiv (2025) | TGRS Research Map | TGRS