Research note: Implications for criminological studies on enforcing suspension of disbelief in virtual reality

Abstract Virtual Reality is increasingly used in criminological research to study risky behaviors and decision-making. However, understanding how authentically participants engage with VR remains a methodological challenge. This study examines whether explicitly instructing participants to role-play as themselves influences their behavior in VR simulations. 160 participants navigated a virtual urban environment, choosing between safer and riskier paths. Half received instructions to behave as they would in real-life, while the control group received no additional guidance. Results indicate that participants who were explicitly asked to suspend their disbelief made fewer risky choices, aligning with theoretical expectations regarding victim-based and gender-based reaction. Findings contribute to discussions on construct validity, showing that behavioral measures in VR are more reliable when participants consciously and willingly suspend their disbelief. Researchers studying real-world decision-making should ensure participants accept to engage with the scenario realistically, while those developing behavioral assessments may benefit from the consequence-free nature of VR.

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Publication Details

Journal
Crime Science
Published
2025-08-14
DOI
https://doi.org/10.1186/s40163-025-00255-9
Primary Topic
Psychology of Moral and Emotional Judgment
Type
article
Field-Weighted Citation Impact
0.00

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article

Research note: Implications for criminological studies on enforcing suspension of disbelief in virtual reality

Edoardo Cocco
Crime Science
Psychology of Moral and Emotional Judgment
article

Research note: Implications for criminological studies on enforcing suspension of disbelief in virtual reality

Edoardo Cocco
article en

Abstract

Abstract Virtual Reality is increasingly used in criminological research to study risky behaviors and decision-making. However, understanding how authentically participants engage with VR remains a methodological challenge. This study examines whether explicitly instructing participants to role-play as themselves influences their behavior in VR simulations. 160 participants navigated a virtual urban environment, choosing between safer and riskier paths. Half received instructions to behave as they would in real-life, while the control group received no additional guidance. Results indicate that participants who were explicitly asked to suspend their disbelief made fewer risky choices, aligning with theoretical expectations regarding victim-based and gender-based reaction. Findings contribute to discussions on construct validity, showing that behavioral measures in VR are more reliable when participants consciously and willingly suspend their disbelief. Researchers studying real-world decision-making should ensure participants accept to engage with the scenario realistically, while those developing behavioral assessments may benefit from the consequence-free nature of VR.

Crime ScienceVol. 14(1)
University of Lausanne (CH)
Université de Lausanne
Openalex Percentile: Top 76%
Psychology of Moral and Emotional Judgment
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