Finding Optimal Viewpoints for Monocular 3D Human Pose Estimation in Dynamic 3D Gaussian Splatting Space

Monocular 3D human pose estimation (HPE) focuses on locating 3D joint positions from a single viewpoint. However, it often suffers from viewpoint-dependent depth ambiguities and occlusions, emphasizing that next-best-viewpoint (NBV) selection becomes crucial. Prior work has explored NBV selection, but typically relies on datasets with fixed, discrete camera setups that do not support continuous viewpoint selection or on synthetic environments that lack photorealism. To address these shortcomings, we propose a novel pipeline for NBV selection in monocular 3D HPE. We construct a continuous and photorealistic environment, using 3D Gaussian Splatting (3DGS), which provides continuous novel-view rendering both spatially and temporally. Within this environment, we enable a reinforcement learning (RL) agent to actively select NBVs that minimize pose estimation error. Our approach is evaluated against fixed, random, and rotating camera trajectories, achieving over 24% improvement in pose estimation error. The code is available at https://github.com/knu-vis/FOV.

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Publication Details

Published
2025-08-11
DOI
https://doi.org/10.1109/avss65446.2025.11149906
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
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article

Finding Optimal Viewpoints for Monocular 3D Human Pose Estimation in Dynamic 3D Gaussian Splatting Space

Jong Taek Lee, Sanghyeon Lee, W. S. Bae
Human Pose and Action Recognition
article

Finding Optimal Viewpoints for Monocular 3D Human Pose Estimation in Dynamic 3D Gaussian Splatting Space

Jong Taek Lee, Sanghyeon Lee, W. S. Bae
article en

Abstract

Monocular 3D human pose estimation (HPE) focuses on locating 3D joint positions from a single viewpoint. However, it often suffers from viewpoint-dependent depth ambiguities and occlusions, emphasizing that next-best-viewpoint (NBV) selection becomes crucial. Prior work has explored NBV selection, but typically relies on datasets with fixed, discrete camera setups that do not support continuous viewpoint selection or on synthetic environments that lack photorealism. To address these shortcomings, we propose a novel pipeline for NBV selection in monocular 3D HPE. We construct a continuous and photorealistic environment, using 3D Gaussian Splatting (3DGS), which provides continuous novel-view rendering both spatially and temporally. Within this environment, we enable a reinforcement learning (RL) agent to actively select NBVs that minimize pose estimation error. Our approach is evaluated against fixed, random, and rotating camera trajectories, achieving over 24% improvement in pose estimation error. The code is available at https://github.com/knu-vis/FOV.

Kyungpook National University (KR)
Openalex Percentile: Top 76%
Human Pose and Action Recognition
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