Adaptive algorithms for shaping behavior

Dogs and laboratory mice are commonly trained to perform complex tasks by guiding them through a curriculum of simpler tasks ('shaping'). What are the principles behind effective shaping strategies? Here, we propose a teacher-student framework for shaping behavior, where an autonomous teacher agent decides its student's task based on the student's transcript of successes and failures on previously assigned tasks. Using algorithms for Monte Carlo planning under uncertainty, we show that near-optimal shaping algorithms achieve a careful balance between reinforcement and extinction. Near-optimal algorithms track learning rate to adaptively alternate between simpler and harder tasks. Based on this intuition, we derive an adaptive shaping heuristic with minimal parameters, which we show is near-optimal on a sequence learning task and robustly trains deep reinforcement learning agents on navigation tasks that involve sparse, delayed rewards. Extensions to continuous curricula are explored. Our work provides a starting point towards a general computational framework for shaping behavior that applies to both animals and artificial agents.

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Publication Details

Journal
PLoS Computational Biology
Published
2025-09-12
DOI
https://doi.org/10.1371/journal.pcbi.1013454
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Adaptive algorithms for shaping behavior

Gautam Reddy, Venkatesh N. Murthy, William L. Tong
PLoS Computational Biology
Artificial Intelligence in Games
article

Adaptive algorithms for shaping behavior

Gautam Reddy, Venkatesh N. Murthy, William L. Tong
article en

Abstract

Dogs and laboratory mice are commonly trained to perform complex tasks by guiding them through a curriculum of simpler tasks ('shaping'). What are the principles behind effective shaping strategies? Here, we propose a teacher-student framework for shaping behavior, where an autonomous teacher agent decides its student's task based on the student's transcript of successes and failures on previously assigned tasks. Using algorithms for Monte Carlo planning under uncertainty, we show that near-optimal shaping algorithms achieve a careful balance between reinforcement and extinction. Near-optimal algorithms track learning rate to adaptively alternate between simpler and harder tasks. Based on this intuition, we derive an adaptive shaping heuristic with minimal parameters, which we show is near-optimal on a sequence learning task and robustly trains deep reinforcement learning agents on navigation tasks that involve sparse, delayed rewards. Extensions to continuous curricula are explored. Our work provides a starting point towards a general computational framework for shaping behavior that applies to both animals and artificial agents.

PLoS Computational BiologyVol. 21(9)
Harvard University (US), Princeton University (US), 3D Technology Laboratories (United States) (US), Allen Institute for Artificial Intelligence (US)
Openalex Percentile: Top 87%
Artificial Intelligence in Games
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