Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios MHCI021

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied to MR across three targets: places, products, and people. In a two-factorial within-subject study with 74 participants, we analyzed 13 videos simulating MR experiences during a city walk. Results show that all dark patterns significantly reduced user comfort, increased reactance, and decreased the intention to use MR glasses, with the most disruptive effects linked to personal or monetary manipulation. Additionally, the dark patterns of Emotional and Sensory Manipulation and Hiding Information produced similar impacts on the user in MR, suggesting a re-evaluation of current classifications to go beyond deceptive design techniques. Our findings highlight the importance of developing ethical design guidelines and tools to detect and prevent dark patterns as immersive technologies continue to evolve.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-09-09
DOI
https://doi.org/10.1145/3743709
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios MHCI021

Simon Demharter, Thomas Mildner, Mark Colley, Michael Rietzler et al.
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios MHCI021

Simon Demharter, Thomas Mildner, Mark Colley, Michael Rietzler, Luca-Maxim Meinhardt, Enrico Rukzio
article en

Abstract

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied to MR across three targets: places, products, and people. In a two-factorial within-subject study with 74 participants, we analyzed 13 videos simulating MR experiences during a city walk. Results show that all dark patterns significantly reduced user comfort, increased reactance, and decreased the intention to use MR glasses, with the most disruptive effects linked to personal or monetary manipulation. Additionally, the dark patterns of Emotional and Sensory Manipulation and Hiding Information produced similar impacts on the user in MR, suggesting a re-evaluation of current classifications to go beyond deceptive design techniques. Our findings highlight the importance of developing ethical design guidelines and tools to detect and prevent dark patterns as immersive technologies continue to evolve.

Proceedings of the ACM on Human-Computer InteractionVol. 9(5)
University of Bremen (DE), Universität Ulm (DE), Institute of Bioinformatics (IN), University College London (GB)
Openalex Percentile: Top 76%
Virtual Reality Applications and Impacts
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Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios MHCI021 — Simon Demharter, Thomas Mildner, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS