Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only MHCI018

Interaction in Augmented Reality primarily relies on raycast pointing and mid-air touch. An alternative consists of using the non-dominant hand as a touch-sensitive surface, enabling more comfortable, less fatiguing input. AR UI design guidelines have so far discouraged this alternative because of poor hand tracking performance when the hands overlap, favoring touchpads in the air near the hand, rather than on the hand. But significant improvements to the hand tracking capabilities of recent commodity headsets suggest that on-hand pads may now be feasible. We develop an on-hand touchpad prototype and conduct two studies that involve both discrete input and continuous control tasks. The first study compares such on-hand pads to baseline in-air and on-object pads, showing comparable performance despite some limitations in tracking accuracy. The second study quantifies the advantage of on-hand and in-air pads over on-object pads during transitions between touchpad input and other physical hand activities.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-09-09
DOI
https://doi.org/10.1145/3743707
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only MHCI018

Houssem Saidi, Caroline Appert, Emmanuel Pietriga, Stéphanie Rey et al.
Proceedings of the ACM on Human-Computer Interaction
Augmented Reality Applications
article

Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only MHCI018

Houssem Saidi, Caroline Appert, Emmanuel Pietriga, Stéphanie Rey, Olivier Gladin, Camille Dupré
article en

Abstract

Interaction in Augmented Reality primarily relies on raycast pointing and mid-air touch. An alternative consists of using the non-dominant hand as a touch-sensitive surface, enabling more comfortable, less fatiguing input. AR UI design guidelines have so far discouraged this alternative because of poor hand tracking performance when the hands overlap, favoring touchpads in the air near the hand, rather than on the hand. But significant improvements to the hand tracking capabilities of recent commodity headsets suggest that on-hand pads may now be feasible. We develop an on-hand touchpad prototype and conduct two studies that involve both discrete input and continuous control tasks. The first study compares such on-hand pads to baseline in-air and on-object pads, showing comparable performance despite some limitations in tracking accuracy. The second study quantifies the advantage of on-hand and in-air pads over on-object pads during transitions between touchpad input and other physical hand activities.

Proceedings of the ACM on Human-Computer InteractionVol. 9(5)
Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Université Paris-Saclay (FR), CEA Paris-Saclay - Etablissement de Saclay (FR), Centre Inria de Saclay (FR), Institut Bergonié (FR), Berger (Canada) (CA)
Agence Nationale de la Recherche, Association Nationale de la Recherche et de la Technologie
Openalex Percentile: Top 76%
Augmented Reality Applications
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