Incidence of Internet Gaming Disorder Among Adolescents in Iran

Background: This study examined the rising prevalence of internet gaming disorder (IGD) among adolescents in Tehran, focusing on two addiction patterns (mood/social problems and academic/occupational problems) and their correlation with high school level. Objectives: The research aims to explore the escalation of IGD among adolescents in the context of expanding internet technology. Materials and Methods: The study adopted a descriptive cross-sectional design. A sample of 708 adolescents (176 females, 532 males), aged 12 to 18, from various districts in Tehran was randomly selected based on inclusion criteria. Participants completed questionnaires on internet game addiction and provided demographic information. Data analysis was performed using descriptive statistics, chi-square tests, and the Welch test in SPSS 26. Results: The study revealed a 5.6% prevalence of IGD among adolescents in Tehran. Notably, second-year high school students exhibited a different pattern of internet game addiction, particularly in relation to academic and occupational challenges, compared to first-year students. Chi-square analysis showed significant differences between adolescents with and without IGD regarding sleep duration, paternal education level, and family financial status. Welch’s tests revealed significant differences in emotional and social aspects of internet addiction among high school students in the first and second years. The statistical analysis also indicated a significant disparity in academic and occupational aspects of internet addiction based on educational level. Conclusions: The alignment of IGD prevalence in Tehran with findings from studies in other countries suggests the potential involvement of similar factors in the development of internet game add iction. Further research is needed to investigate these factors comprehensively and implement preventive measures to curb the increasing incidence of IGD among adolescents.

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Publication Details

Journal
international journal high risk behaviors & addiction
Published
2025-02-03
DOI
https://doi.org/10.5812/ijhrba-154772
Citations
2
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
8.40
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article

Incidence of Internet Gaming Disorder Among Adolescents in Iran

Masoume Pourmohamadreza‐Tajrishi, Mohsen Vahedi, Farzin Forouzani Fard
2 citations
international journal high risk behaviors & addiction
Impact of Technology on Adolescents
8.40
article

Incidence of Internet Gaming Disorder Among Adolescents in Iran

Masoume Pourmohamadreza‐Tajrishi, Mohsen Vahedi, Farzin Forouzani Fard
article en
2 citations

Abstract

Background: This study examined the rising prevalence of internet gaming disorder (IGD) among adolescents in Tehran, focusing on two addiction patterns (mood/social problems and academic/occupational problems) and their correlation with high school level. Objectives: The research aims to explore the escalation of IGD among adolescents in the context of expanding internet technology. Materials and Methods: The study adopted a descriptive cross-sectional design. A sample of 708 adolescents (176 females, 532 males), aged 12 to 18, from various districts in Tehran was randomly selected based on inclusion criteria. Participants completed questionnaires on internet game addiction and provided demographic information. Data analysis was performed using descriptive statistics, chi-square tests, and the Welch test in SPSS 26. Results: The study revealed a 5.6% prevalence of IGD among adolescents in Tehran. Notably, second-year high school students exhibited a different pattern of internet game addiction, particularly in relation to academic and occupational challenges, compared to first-year students. Chi-square analysis showed significant differences between adolescents with and without IGD regarding sleep duration, paternal education level, and family financial status. Welch’s tests revealed significant differences in emotional and social aspects of internet addiction among high school students in the first and second years. The statistical analysis also indicated a significant disparity in academic and occupational aspects of internet addiction based on educational level. Conclusions: The alignment of IGD prevalence in Tehran with findings from studies in other countries suggests the potential involvement of similar factors in the development of internet game add iction. Further research is needed to investigate these factors comprehensively and implement preventive measures to curb the increasing incidence of IGD among adolescents.

international journal high risk behaviors & addictionVol. 14(1)
University of Social Welfare and Rehabilitation Sciences (IR)
Openalex Percentile: Top 3%
Impact of Technology on Adolescents
8.40
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