Efektivitas Pembelajaran Ekonomi Berbantuan Media Digital Dalam Meningkatkan Pemahaman Kreativitas Siswa XI.9 SMA Negeri 1 Cilimus

The purpose of this study is to examine the effectiveness of digital media-assisted economic learning using Wordwall-based gamification in enhancing students’ creative understanding in class XI.9 of SMA Negeri 1 Cilimus. This research employed a quasi-experimental method with a one-group pre-test–post-test design, involving a total of 18 student participants. Data were collected through direct observation, semi-structured interviews with the teacher and four students, and visual documentation. The data were analyzed using the N-Gain test and the Wilcoxon Signed Ranks Test, as the data did not meet the assumptions of normal distribution. The findings revealed a significant difference between the pre-test and post-test results (Asymp. Significance 2-tailed = 0.01 < 0.05), indicating that the use of digital media effectively improved student learning outcomes. Qualitative data further showed increased student engagement, creativity, and motivation during the learning process. These findings support the conclusion that gamified digital media can serve as an innovative solution to foster enjoyable, interactive, and meaningful learning experiences in economic education.

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Publication Details

Journal
JURNAL ILMIAH GLOBAL EDUCATION
Published
2025-09-08
DOI
https://doi.org/10.55681/jige.v6i3.4086
Primary Topic
Educational Methods and Media Use
Type
article
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article

Efektivitas Pembelajaran Ekonomi Berbantuan Media Digital Dalam Meningkatkan Pemahaman Kreativitas Siswa XI.9 SMA Negeri 1 Cilimus

Enceng Yana, Dian Permana Putri, Syifa Nurul Syafitri, Indah Jubaidah
JURNAL ILMIAH GLOBAL EDUCATION
Educational Methods and Media Use
article

Efektivitas Pembelajaran Ekonomi Berbantuan Media Digital Dalam Meningkatkan Pemahaman Kreativitas Siswa XI.9 SMA Negeri 1 Cilimus

Enceng Yana, Dian Permana Putri, Syifa Nurul Syafitri, Indah Jubaidah
article en

Abstract

The purpose of this study is to examine the effectiveness of digital media-assisted economic learning using Wordwall-based gamification in enhancing students’ creative understanding in class XI.9 of SMA Negeri 1 Cilimus. This research employed a quasi-experimental method with a one-group pre-test–post-test design, involving a total of 18 student participants. Data were collected through direct observation, semi-structured interviews with the teacher and four students, and visual documentation. The data were analyzed using the N-Gain test and the Wilcoxon Signed Ranks Test, as the data did not meet the assumptions of normal distribution. The findings revealed a significant difference between the pre-test and post-test results (Asymp. Significance 2-tailed = 0.01 < 0.05), indicating that the use of digital media effectively improved student learning outcomes. Qualitative data further showed increased student engagement, creativity, and motivation during the learning process. These findings support the conclusion that gamified digital media can serve as an innovative solution to foster enjoyable, interactive, and meaningful learning experiences in economic education.

JURNAL ILMIAH GLOBAL EDUCATIONVol. 6(3)
Universitas Swadaya Gunung Jati (ID)
Openalex Percentile: Top 64%
Educational Methods and Media Use
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