Pack Your Lunch : A Metaverse Game to Help Youngsters Make Informed Nutrition Choices

Youngsters can be picky eaters, and parents who pack their school lunches are well aware of that. Pediatricians sometimes recommend involving children in meal planning as a way to overcome picky eating, develop healthy eating habits and get exposed to new types of food. This demo shows a Metaverse game that allows children to explore the options to choose their school lunch while making them aware of nutritional information. Nutritional parameters such as calories, amount of fat, carbs, and protein are added when choosing various foods. When a nutritional target is exceeded, for example, in terms of calories, an activity is suggested to compensate for the excess amount.

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Publication Details

Published
2025-06-30
DOI
https://doi.org/10.1109/icmew68306.2025.11152103
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Pack Your Lunch : A Metaverse Game to Help Youngsters Make Informed Nutrition Choices

Ivan V. Bajić, Teo Saeedi-Bajić, Kai Saeedi-Bajić
Educational Games and Gamification
article

Pack Your Lunch : A Metaverse Game to Help Youngsters Make Informed Nutrition Choices

Ivan V. Bajić, Teo Saeedi-Bajić, Kai Saeedi-Bajić
article en

Abstract

Youngsters can be picky eaters, and parents who pack their school lunches are well aware of that. Pediatricians sometimes recommend involving children in meal planning as a way to overcome picky eating, develop healthy eating habits and get exposed to new types of food. This demo shows a Metaverse game that allows children to explore the options to choose their school lunch while making them aware of nutritional information. Nutritional parameters such as calories, amount of fat, carbs, and protein are added when choosing various foods. When a nutritional target is exceeded, for example, in terms of calories, an activity is suggested to compensate for the excess amount.

Simon Fraser University (CA)
Openalex Percentile: Top 73%
Educational Games and Gamification
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