The Impact of Gamification of Physical Activity Levels on Young Adults' Well-Being

Background: Physical activity is declining internationally, and more individuals are becoming apathetic, which is connected with several unfavourable health effects. Gamification appears to be a viable tactic for increasing engagement in physical activity treatments to counter this tendency. The review looks at related behavioural and psychological effects as well as how gamified systems affect the encouragement of physical exercise. Methods: Numerous research on adult participants that has been published in peer-reviewed English-language journals within the past five years is included in the investigation. The analysis provides the most advanced overview of gamification and physical activity by incorporating several important factors, such as the types of physical activity determined, the gamification systems used, the motivational elements involved, and the behavioural and psychological outcomes of young adults in China. Results: The findings have reflected how the incorporation of gamified applications for physical activities has a positive impact on physical activity development among young adults. Young adults are capable of taking the benefits of such gamified physical activity systems as a part of their daily life that has a significant impact on their well-being. It provides benefits to them in terms of physical health as well as having a certain impact on the mental health. Conclusions: Gamification can be considered as a novel strategy that influences the wellbeing of young adults. Personalized gamification strategies influence the adoption of physical activities among individuals while improving their motivation towards such engagement. Hence, the incorporation of such practices can result in enhancing the physical well-being of Chinese youth.

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Publication Details

Journal
Universal Journal of Public Health
Published
2025-09-01
DOI
https://doi.org/10.13189/ujph.2025.130503
Primary Topic
Sports and Physical Education Research
Type
article
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article

The Impact of Gamification of Physical Activity Levels on Young Adults' Well-Being

Ian Calvert, K. C. Geoffrey Ng, Aiwu Li
Universal Journal of Public Health
Sports and Physical Education Research
article

The Impact of Gamification of Physical Activity Levels on Young Adults' Well-Being

Ian Calvert, K. C. Geoffrey Ng, Aiwu Li
article en

Abstract

Background: Physical activity is declining internationally, and more individuals are becoming apathetic, which is connected with several unfavourable health effects. Gamification appears to be a viable tactic for increasing engagement in physical activity treatments to counter this tendency. The review looks at related behavioural and psychological effects as well as how gamified systems affect the encouragement of physical exercise. Methods: Numerous research on adult participants that has been published in peer-reviewed English-language journals within the past five years is included in the investigation. The analysis provides the most advanced overview of gamification and physical activity by incorporating several important factors, such as the types of physical activity determined, the gamification systems used, the motivational elements involved, and the behavioural and psychological outcomes of young adults in China. Results: The findings have reflected how the incorporation of gamified applications for physical activities has a positive impact on physical activity development among young adults. Young adults are capable of taking the benefits of such gamified physical activity systems as a part of their daily life that has a significant impact on their well-being. It provides benefits to them in terms of physical health as well as having a certain impact on the mental health. Conclusions: Gamification can be considered as a novel strategy that influences the wellbeing of young adults. Personalized gamification strategies influence the adoption of physical activities among individuals while improving their motivation towards such engagement. Hence, the incorporation of such practices can result in enhancing the physical well-being of Chinese youth.

Universal Journal of Public HealthVol. 13(5)
Multimedia University (MY)
Openalex Percentile: Top 61%
Sports and Physical Education Research
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The Impact of Gamification of Physical Activity Levels on Young Adults' Well-Being — Ian Calvert, K. C. Geoffrey Ng, et al. · Universal Journal of Public Health (2025) | TGRS Research Map | TGRS