Motivation factors of gamification in edicational process for development of students’ professional competencies

The article discusses the issue of gamification in education, its motivational factors, and need to transform traditional teaching methods through introduction of elements of business game into educational process to effectively form professional competencies among students. In this regard, it is relevant to identify the factors that motivate students to gain practical experience directly during their studies and significantly increase their own competitiveness in labour market. The problem for us was lack of knowledge about the motivational factors of gamification against the background of widespread introduction of this tool into educational process. The purpose of this study is to identify the motivating factors of gamification into education for more effective formation of professional competencies. Thus, higher professional education based on a competence approach is in demand among students, and educational institutions need to rethink traditional approaches to learning and actively integrate gamification elements into the process to meet the rapidly changing labour market. Within the framework of this article, the concept of gamification is analysed, and the motivational factors for learning and formation of professional and general professional competencies in the process of conducting simulation games are identified. We have used such motivation tools as plot component, leaderboard, and levels through assessment of simulation environment by experts.

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Publication Details

Journal
Vestnik Universiteta
Published
2025-09-08
DOI
https://doi.org/10.26425/1816-4277-2025-7-200-212
Primary Topic
Educational Games and Gamification
Type
article
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article

Motivation factors of gamification in edicational process for development of students’ professional competencies

Г. В. Довжик, M. O. Sytnikova
Vestnik Universiteta
Educational Games and Gamification
article

Motivation factors of gamification in edicational process for development of students’ professional competencies

Г. В. Довжик, M. O. Sytnikova
article en

Abstract

The article discusses the issue of gamification in education, its motivational factors, and need to transform traditional teaching methods through introduction of elements of business game into educational process to effectively form professional competencies among students. In this regard, it is relevant to identify the factors that motivate students to gain practical experience directly during their studies and significantly increase their own competitiveness in labour market. The problem for us was lack of knowledge about the motivational factors of gamification against the background of widespread introduction of this tool into educational process. The purpose of this study is to identify the motivating factors of gamification into education for more effective formation of professional competencies. Thus, higher professional education based on a competence approach is in demand among students, and educational institutions need to rethink traditional approaches to learning and actively integrate gamification elements into the process to meet the rapidly changing labour market. Within the framework of this article, the concept of gamification is analysed, and the motivational factors for learning and formation of professional and general professional competencies in the process of conducting simulation games are identified. We have used such motivation tools as plot component, leaderboard, and levels through assessment of simulation environment by experts.

Vestnik UniversitetaVol. 1(7)
State University of Management (RU)
Openalex Percentile: Top 74%
Educational Games and Gamification
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Motivation factors of gamification in edicational process for development of students’ professional competencies — Г. В. Довжик, M. O. Sytnikova · Vestnik Universiteta (2025) | TGRS Research Map | TGRS