Unplugged Activities in the Development of Computational Thinking with Poly-Universe

This paper presents an educational experience of using Poly-Universe, a game created by Janos Saxon, with the aim of developing computational thinking (CT) skills through unplugged activities. It was implemented in the course “Algorithm Analysis,” with the participation of students in the sixth period of Computer Science at a University Center for Higher Education in Brazil. These students were facing various cognitive difficulties in using the four pillars of CT, namely abstraction, pattern recognition, algorithm, and decomposition. To address the students’ learning gaps, unplugged activities were implemented using Poly-Universe pieces—geometric shapes such as triangles, squares, and circles—exploring the connection through the pillars of CT. A mixed methodology integrating quantitative and qualitative approaches was applied to compare the progress of the students and their reactions when developing the activities. The results obtained evidenced that the level of learning involving the computational pillars on “Algorithm Analysis” had a significant evolution, from 30% to almost 80% in terms of achievement in academic tests. In addition, an increase in students’ engagement and collaboration was also registered. Therefore, the implementation of unplugged activities with Poly-Universe revealed a promotion of skills related to the pillars of CT, especially in the analysis of algorithms.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-09-09
DOI
https://doi.org/10.3390/mti9090095
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00

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article

Unplugged Activities in the Development of Computational Thinking with Poly-Universe

Alzira Marques de Oliveira, Graça Bidarra, Piedade Vaz-Rebelo
Multimodal Technologies and Interaction
Teaching and Learning Programming
article

Unplugged Activities in the Development of Computational Thinking with Poly-Universe

Alzira Marques de Oliveira, Graça Bidarra, Piedade Vaz-Rebelo
article en

Abstract

This paper presents an educational experience of using Poly-Universe, a game created by Janos Saxon, with the aim of developing computational thinking (CT) skills through unplugged activities. It was implemented in the course “Algorithm Analysis,” with the participation of students in the sixth period of Computer Science at a University Center for Higher Education in Brazil. These students were facing various cognitive difficulties in using the four pillars of CT, namely abstraction, pattern recognition, algorithm, and decomposition. To address the students’ learning gaps, unplugged activities were implemented using Poly-Universe pieces—geometric shapes such as triangles, squares, and circles—exploring the connection through the pillars of CT. A mixed methodology integrating quantitative and qualitative approaches was applied to compare the progress of the students and their reactions when developing the activities. The results obtained evidenced that the level of learning involving the computational pillars on “Algorithm Analysis” had a significant evolution, from 30% to almost 80% in terms of achievement in academic tests. In addition, an increase in students’ engagement and collaboration was also registered. Therefore, the implementation of unplugged activities with Poly-Universe revealed a promotion of skills related to the pillars of CT, especially in the analysis of algorithms.

Multimodal Technologies and InteractionVol. 9(9)
Centro Universitário de Ensino Superior do Amazonas (BR), University of Coimbra (PT)
European Commission, Erasmus+
Openalex Percentile: Top 73%
Teaching and Learning Programming
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Unplugged Activities in the Development of Computational Thinking with Poly-Universe — Alzira Marques de Oliveira, Graça Bidarra, et al. · Multimodal Technologies and Interaction (2025) | TGRS Research Map | TGRS