Study Protocol for a Randomized Controlled Trial of a Virtual Reality Music–Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults (Preprint)

<sec> <title>BACKGROUND</title> Adolescents and young adults face rising rates of depression, anxiety, and social isolation. Conventional treatments often show limited engagement. Virtual reality (VR) exergaming combined with music–movement synchrony may offer a novel approach to improve social connectedness, intrinsic motivation, and psychological well-being. </sec> <sec> <title>OBJECTIVE</title> This study aims to evaluate the feasibility, acceptability, and preliminary efficacy of a VR music–movement exergaming intervention for improving social connectedness and mental health outcomes in adolescents and young adults. </sec> <sec> <title>METHODS</title> A three-arm randomized controlled trial will enroll 110 participants aged 18–24 years. Participants will be randomized (1:1:1) to (1) VR music–movement exergaming, (2) traditional exercise (active control), or (3) waitlist control. The intervention lasts 6 weeks (two 45-min sessions/week). Assessments will occur at baseline (T0), immediately post-intervention (week 6, T1), and at follow-up (week 10, T2). Primary outcomes are depressive and anxiety symptoms (BDI-II, BAI) and loneliness (UCLA Loneliness Scale). Secondary outcomes include cardiorespiratory fitness (YMCA 3-min step test VO₂max estimate), interpersonal synchrony metrics, and basic psychological needs satisfaction. Analyses will use linear mixed models under an intention-to-treat framework with multiple imputation for missing data. </sec> <sec> <title>RESULTS</title> This is a protocol; no results are reported. Recruitment will commence after ethics approval and trial registration and is expected to be completed within 10–12 months of trial initiation. </sec> <sec> <title>CONCLUSIONS</title> This protocol outlines an innovative VR-based exergaming intervention integrating music–movement synchrony. The study has the potential to advance digital therapeutics for adolescent and young adult mental health. </sec> <sec> <title>CLINICALTRIAL</title> ClinicalTrials.gov (registration pending prior to first participant enrollment). </sec>

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Publication Details

Published
2025-09-08
DOI
https://doi.org/10.2196/preprints.83737
Primary Topic
Music Therapy and Health
Type
article
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article

Study Protocol for a Randomized Controlled Trial of a Virtual Reality Music–Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults (Preprint)

GuangZheng Wan
Music Therapy and Health
article

Study Protocol for a Randomized Controlled Trial of a Virtual Reality Music–Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults (Preprint)

GuangZheng Wan
article en

Abstract

<sec> <title>BACKGROUND</title> Adolescents and young adults face rising rates of depression, anxiety, and social isolation. Conventional treatments often show limited engagement. Virtual reality (VR) exergaming combined with music–movement synchrony may offer a novel approach to improve social connectedness, intrinsic motivation, and psychological well-being. </sec> <sec> <title>OBJECTIVE</title> This study aims to evaluate the feasibility, acceptability, and preliminary efficacy of a VR music–movement exergaming intervention for improving social connectedness and mental health outcomes in adolescents and young adults. </sec> <sec> <title>METHODS</title> A three-arm randomized controlled trial will enroll 110 participants aged 18–24 years. Participants will be randomized (1:1:1) to (1) VR music–movement exergaming, (2) traditional exercise (active control), or (3) waitlist control. The intervention lasts 6 weeks (two 45-min sessions/week). Assessments will occur at baseline (T0), immediately post-intervention (week 6, T1), and at follow-up (week 10, T2). Primary outcomes are depressive and anxiety symptoms (BDI-II, BAI) and loneliness (UCLA Loneliness Scale). Secondary outcomes include cardiorespiratory fitness (YMCA 3-min step test VO₂max estimate), interpersonal synchrony metrics, and basic psychological needs satisfaction. Analyses will use linear mixed models under an intention-to-treat framework with multiple imputation for missing data. </sec> <sec> <title>RESULTS</title> This is a protocol; no results are reported. Recruitment will commence after ethics approval and trial registration and is expected to be completed within 10–12 months of trial initiation. </sec> <sec> <title>CONCLUSIONS</title> This protocol outlines an innovative VR-based exergaming intervention integrating music–movement synchrony. The study has the potential to advance digital therapeutics for adolescent and young adult mental health. </sec> <sec> <title>CLINICALTRIAL</title> ClinicalTrials.gov (registration pending prior to first participant enrollment). </sec>

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Music Therapy and Health
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