Benchmarking Learnable Mesh and Texture Representations for Immersive Digital Twins

Neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) use volumetric scene representations to achieve impressive visual results in the field of novel-view synthesis. However, traditional 3D pipelines are dominated by textured meshes, supported by hardware assisted rendering and a huge software ecosystem. In this paper, we show that mesh-based workflows can also profit from those novel reconstruction methods by evaluating mesh reconstruction algorithms paired with view-dependent textures in terms of texture sharpness, surface accuracy and real-time rendering performance. For that purpose, we employ a modular 3D reconstruction pipeline and use it to benchmark not only publicly available data sets, but additionally four new high-quality data sets of our own. Finally, we highlight its applicability in XR applications for virtual trade shows.

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Publication Details

Published
2025-06-30
DOI
https://doi.org/10.1109/icmew68306.2025.11152025
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Benchmarking Learnable Mesh and Texture Representations for Immersive Digital Twins

Michel Bätz, Joachim Keinert, Lukáš Müller, C. Schinabeck et al.
Computer Graphics and Visualization Techniques
article

Benchmarking Learnable Mesh and Texture Representations for Immersive Digital Twins

Michel Bätz, Joachim Keinert, Lukáš Müller, C. Schinabeck, M. Shahzeb Khan Gul, A. V. van den Berg, T. Gray
article en

Abstract

Neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) use volumetric scene representations to achieve impressive visual results in the field of novel-view synthesis. However, traditional 3D pipelines are dominated by textured meshes, supported by hardware assisted rendering and a huge software ecosystem. In this paper, we show that mesh-based workflows can also profit from those novel reconstruction methods by evaluating mesh reconstruction algorithms paired with view-dependent textures in terms of texture sharpness, surface accuracy and real-time rendering performance. For that purpose, we employ a modular 3D reconstruction pipeline and use it to benchmark not only publicly available data sets, but additionally four new high-quality data sets of our own. Finally, we highlight its applicability in XR applications for virtual trade shows.

Fraunhofer Institute for Integrated Circuits (DE)
Openalex Percentile: Top 56%
Computer Graphics and Visualization Techniques
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Benchmarking Learnable Mesh and Texture Representations for Immersive Digital Twins — Michel Bätz, Joachim Keinert, et al. · (2025) | TGRS Research Map | TGRS