AugmentWall: An AR Firewall Game for Concretizing Cybersecurity Concepts and Examining Student Engagement, Learning, and Motivation

This paper presents an Augmented Reality (AR)-infused firewall game - AugmentWall, designed to enhance middle school cybersecurity education through interactive gameplay. Developed using a participatory design approach, the game underwent iterative refinements and was playtested with 37 students across two schools to assess engagement, comprehension, and perceived educational value. This study examines how pre-game motivation influences engagement and how students perceive the game’s clarity and effectiveness in teaching firewall concepts. Findings indicate that intrinsic motivation significantly impacted engagement, with highly motivated students demonstrating greater sustained participation. The game effectively reinforced firewall rule comprehension, supported by structured decision monitoring. However, prior cybersecurity knowledge was inversely related to self-reported learning gains (r = -0.34, p = 0.106), suggesting that novice learners benefited most, while experienced students may require adaptive challenges. These results highlight the potential of AR-based cybersecurity education to enhance engagement and learning while emphasizing the need for scalable difficulty adjustments to accommodate diverse learners. Future iterations should explore personalized learning pathways and extended gameplay features to optimize long-term impact.

Authors

Institutions

Publication Details

Published
2025-03-15
DOI
https://doi.org/10.1109/isec64801.2025.11147428
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

AugmentWall: An AR Firewall Game for Concretizing Cybersecurity Concepts and Examining Student Engagement, Learning, and Motivation

Yiqin Cao, Syed Ali Asif, Chrystalla Mouza, Teomara Rutherford et al.
Teaching and Learning Programming
article

AugmentWall: An AR Firewall Game for Concretizing Cybersecurity Concepts and Examining Student Engagement, Learning, and Motivation

Yiqin Cao, Syed Ali Asif, Chrystalla Mouza, Teomara Rutherford, Sotheara Veng, Katrina Chisholm, Chien-Chung Shen, Raymond Patt Posthumous
article en

Abstract

This paper presents an Augmented Reality (AR)-infused firewall game - AugmentWall, designed to enhance middle school cybersecurity education through interactive gameplay. Developed using a participatory design approach, the game underwent iterative refinements and was playtested with 37 students across two schools to assess engagement, comprehension, and perceived educational value. This study examines how pre-game motivation influences engagement and how students perceive the game’s clarity and effectiveness in teaching firewall concepts. Findings indicate that intrinsic motivation significantly impacted engagement, with highly motivated students demonstrating greater sustained participation. The game effectively reinforced firewall rule comprehension, supported by structured decision monitoring. However, prior cybersecurity knowledge was inversely related to self-reported learning gains (r = -0.34, p = 0.106), suggesting that novice learners benefited most, while experienced students may require adaptive challenges. These results highlight the potential of AR-based cybersecurity education to enhance engagement and learning while emphasizing the need for scalable difficulty adjustments to accommodate diverse learners. Future iterations should explore personalized learning pathways and extended gameplay features to optimize long-term impact.

University of Illinois Urbana-Champaign (US), University of Delaware (US)
Openalex Percentile: Top 73%
Teaching and Learning Programming
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

AugmentWall: An AR Firewall Game for Concretizing Cybersecurity Concepts and Examining Student Engagement, Learning, and Motivation — Yiqin Cao, Syed Ali Asif, et al. · (2025) | TGRS Research Map | TGRS