Playing Guandan with Large Language Models Based on Prompt Engineering
Large language models (LLMs) have undergone considerable development in recent years, enabling their applications across a broad spectrum of downstream tasks. However, there are concerns about their abilities in long-context comprehension, instruction following, and inference. In this paper, we investigate their performance in Guandan, an incomplete, ruleintensive game with minimal communication. We propose a framework for an LLM agent based on prompt engineering, incorporating a two-stage decision process. Our results indicate that, with the employment of error-correction prompts and the two-stage decision process, LLMs can adapt their behavior based on contextual cues. We conduct experiments on three base models: GPT-4o, DeepSeek-R1-30B, and DeepSeek-V3. Though the DeepSeek models perform better than GPT-4o, none of these models reach human-level performance, indicating that finetuning may be required for further improvements.
Authors
- T.C. Zhao (ORCID: https://orcid.org/0009-0004-6821-9858)
- Hao Chen (ORCID: https://orcid.org/0000-0002-4027-8571)
- Yabin Wang (ORCID: https://orcid.org/0000-0002-5216-7393)
- Jianbin Jiao (ORCID: https://orcid.org/0000-0003-0454-3929)
Institutions
- Nanjing University of Information Science and Technology (CN)
- University of Chinese Academy of Sciences (CN)
Publication Details
- Published
- 2025-06-27
- DOI
- https://doi.org/10.1109/icaita67588.2025.11137875
- Primary Topic
- Natural Language Processing Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00