A Multi-Level Intelligent Control and Deep Learning-Based Personalized Game Content Recommendation: Signal Processing and Sensor Data Fusion in Distributed Intelligent Systems Framework
Games are being made more engaging and pleasurable through personalized content recommendation systems which are personalizing the content according to the needs of the player. This paper proposes a new paradigm that blends multilevel intelligent control, sensor data fusion and deep learning to overcome the limitations of current collaborative filtering systems. The system envisaged uses real-time data collected by wearables, motion trackers, and environmental sensors to give dynamic and adaptive recommendation. Signal processing and RNNs are used to analyse the user habits and to give highly personalized suggestions. In a pilot study with 50 people, an experimental version that compares to the initial models shows 15% more accurate recommendations and 50% more user engagement. And user satisfaction scores jumped by 21 percent, which clearly shows that the system is well-suited for different player tastes. The paper illustrates the need to combine sophisticated machine learning algorithms, sensor fusion, and hierarchical decision-making frameworks to create efficient and scalable recommendation systems for immersive gaming.
Authors
- Jiaying Zhao (ORCID: https://orcid.org/0000-0002-3375-4621)
Institutions
- Tufts University (US)
Publication Details
- Published
- 2025-04-23
- DOI
- https://doi.org/10.1109/acctcs66275.2025.00193
- Primary Topic
- Image Processing and 3D Reconstruction
- Type
- article
- Field-Weighted Citation Impact
- 0.00