A Multi-Level Intelligent Control and Deep Learning-Based Personalized Game Content Recommendation: Signal Processing and Sensor Data Fusion in Distributed Intelligent Systems Framework

Games are being made more engaging and pleasurable through personalized content recommendation systems which are personalizing the content according to the needs of the player. This paper proposes a new paradigm that blends multilevel intelligent control, sensor data fusion and deep learning to overcome the limitations of current collaborative filtering systems. The system envisaged uses real-time data collected by wearables, motion trackers, and environmental sensors to give dynamic and adaptive recommendation. Signal processing and RNNs are used to analyse the user habits and to give highly personalized suggestions. In a pilot study with 50 people, an experimental version that compares to the initial models shows 15% more accurate recommendations and 50% more user engagement. And user satisfaction scores jumped by 21 percent, which clearly shows that the system is well-suited for different player tastes. The paper illustrates the need to combine sophisticated machine learning algorithms, sensor fusion, and hierarchical decision-making frameworks to create efficient and scalable recommendation systems for immersive gaming.

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Publication Details

Published
2025-04-23
DOI
https://doi.org/10.1109/acctcs66275.2025.00193
Primary Topic
Image Processing and 3D Reconstruction
Type
article
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article

A Multi-Level Intelligent Control and Deep Learning-Based Personalized Game Content Recommendation: Signal Processing and Sensor Data Fusion in Distributed Intelligent Systems Framework

Jiaying Zhao
Image Processing and 3D Reconstruction
article

A Multi-Level Intelligent Control and Deep Learning-Based Personalized Game Content Recommendation: Signal Processing and Sensor Data Fusion in Distributed Intelligent Systems Framework

Jiaying Zhao
article en

Abstract

Games are being made more engaging and pleasurable through personalized content recommendation systems which are personalizing the content according to the needs of the player. This paper proposes a new paradigm that blends multilevel intelligent control, sensor data fusion and deep learning to overcome the limitations of current collaborative filtering systems. The system envisaged uses real-time data collected by wearables, motion trackers, and environmental sensors to give dynamic and adaptive recommendation. Signal processing and RNNs are used to analyse the user habits and to give highly personalized suggestions. In a pilot study with 50 people, an experimental version that compares to the initial models shows 15% more accurate recommendations and 50% more user engagement. And user satisfaction scores jumped by 21 percent, which clearly shows that the system is well-suited for different player tastes. The paper illustrates the need to combine sophisticated machine learning algorithms, sensor fusion, and hierarchical decision-making frameworks to create efficient and scalable recommendation systems for immersive gaming.

Tufts University (US)
Openalex Percentile: Top 77%
Image Processing and 3D Reconstruction
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A Multi-Level Intelligent Control and Deep Learning-Based Personalized Game Content Recommendation: Signal Processing and Sensor Data Fusion in Distributed Intelligent Systems Framework — Jiaying Zhao · (2025) | TGRS Research Map | TGRS