Goos-Gambit: An Educational Card Game

Research presented in this paper aims to address the challenge of teaching computer programming to young learners by creating an interactive and accessible learning tool. Game-based learning pedagogy for programming courses is used to develop a card game named Goos-Gambit that introduces young children and students with special needs to computer programming concepts in a fun and engaging manner. The game's design incorporates fundamental computer programming principles such as sequencing, loops, and conditionals, making it suitable for beginners. Through user testing and feedback, the game's effectiveness in teaching computer programming concepts was evaluated, highlighting its potential to enhance computer programming education for students. The game received great feedback from teachers and students alike about its effectiveness. The research also underscores the versatility of Goos-Gambit in adapting to diverse learning environments, promoting inclusivity and accessibility. This approach paves the way for innovative methodologies in STEM education, fostering early interest in technology fields.

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Publication Details

Published
2025-03-15
DOI
https://doi.org/10.1109/isec64801.2025.11147405
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Goos-Gambit: An Educational Card Game

Neeraj Shrivastava, Anmol Sheth, Kanishka Raikwar, Prassanna Shete
Educational Games and Gamification
article

Goos-Gambit: An Educational Card Game

Neeraj Shrivastava, Anmol Sheth, Kanishka Raikwar, Prassanna Shete
article en

Abstract

Research presented in this paper aims to address the challenge of teaching computer programming to young learners by creating an interactive and accessible learning tool. Game-based learning pedagogy for programming courses is used to develop a card game named Goos-Gambit that introduces young children and students with special needs to computer programming concepts in a fun and engaging manner. The game's design incorporates fundamental computer programming principles such as sequencing, loops, and conditionals, making it suitable for beginners. Through user testing and feedback, the game's effectiveness in teaching computer programming concepts was evaluated, highlighting its potential to enhance computer programming education for students. The game received great feedback from teachers and students alike about its effectiveness. The research also underscores the versatility of Goos-Gambit in adapting to diverse learning environments, promoting inclusivity and accessibility. This approach paves the way for innovative methodologies in STEM education, fostering early interest in technology fields.

K J Somaiya Medical College (IN)
Openalex Percentile: Top 74%
Educational Games and Gamification
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Goos-Gambit: An Educational Card Game — Neeraj Shrivastava, Anmol Sheth, et al. · (2025) | TGRS Research Map | TGRS