Optimal Interactive Learning on the Job via Facility Location Planning

Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user.While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration.We propose COIL (Cost-Optimal Interactive Learning)-a multitask interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help).When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms.We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance.Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.

Authors

Publication Details

Published
2025-06-21
DOI
https://doi.org/10.15607/rss.2025.xxi.087
Citations
1
Primary Topic
Optimization and Search Problems
Type
article
Field-Weighted Citation Impact
1.49

Funders

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article

Optimal Interactive Learning on the Job via Facility Location Planning

Oliver Kroemer, Mingxi Jia, Shivam Vats, George Konidaris et al.
1 citations
Optimization and Search Problems
1.49
article

Optimal Interactive Learning on the Job via Facility Location Planning

Oliver Kroemer, Mingxi Jia, Shivam Vats, George Konidaris, Michelle Zhao, Maxim Likhachev, Patrick Callaghan
article en
1 citations

Abstract

Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user.While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration.We propose COIL (Cost-Optimal Interactive Learning)-a multitask interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help).When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms.We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance.Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.

National Science Foundation, Multidisciplinary University Research Initiative, Office of Naval Research
Openalex Percentile: Top 13%
Optimization and Search Problems
1.49
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Optimal Interactive Learning on the Job via Facility Location Planning — Oliver Kroemer, Mingxi Jia, et al. · (2025) | TGRS Research Map | TGRS