Development of Learning Media at Junior High School: Comic Reading Applications Using Software Ispring Suite

The background research was conducted as an effort to overcome students' low interest and understanding of mathematics due to the monotonous learning approach. Therefore, this study aims to develop a mathematics learning media application in the form of comics that focuses on the material of linear equations with two variables, specifically designed for eighth-grade junior high school students. This research uses the Plomp development model, which includes the stages of initial investigation, design, realization/reconstruction, test, evaluation and revision, and implementation. This research was conducted at Junior High School 1 Bulango Timur. The data collection approach used in this research is a validation sheet and a questionnaire for students and teachers. Data analysis in this study used qualitative descriptive analysis. The results of validation by experts show that this media is valid, with the readability test obtaining a feasibility level of 97.27% and student responses reaching 99.2% (very practical). Teacher responses also showed practicality at 91.7%. This media is proven to increase student learning motivation, facilitate understanding of abstract concepts, and create captivating learning experiences, so it is feasible to be applied in learning mathematics on the material of the system of linear equations of two variables.

Authors

Institutions

Publication Details

Journal
ETDC Indonesian Journal of Research and Educational Review
Published
2025-09-03
DOI
https://doi.org/10.51574/ijrer.v4i4.3624
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Learning Media at Junior High School: Comic Reading Applications Using Software Ispring Suite

Wimansya Gombah, Khardiyawan A.Y Pauweni, Sumarno Ismail
ETDC Indonesian Journal of Research and Educational Review
Educational Methods and Media Use
article

Development of Learning Media at Junior High School: Comic Reading Applications Using Software Ispring Suite

Wimansya Gombah, Khardiyawan A.Y Pauweni, Sumarno Ismail
article en

Abstract

The background research was conducted as an effort to overcome students' low interest and understanding of mathematics due to the monotonous learning approach. Therefore, this study aims to develop a mathematics learning media application in the form of comics that focuses on the material of linear equations with two variables, specifically designed for eighth-grade junior high school students. This research uses the Plomp development model, which includes the stages of initial investigation, design, realization/reconstruction, test, evaluation and revision, and implementation. This research was conducted at Junior High School 1 Bulango Timur. The data collection approach used in this research is a validation sheet and a questionnaire for students and teachers. Data analysis in this study used qualitative descriptive analysis. The results of validation by experts show that this media is valid, with the readability test obtaining a feasibility level of 97.27% and student responses reaching 99.2% (very practical). Teacher responses also showed practicality at 91.7%. This media is proven to increase student learning motivation, facilitate understanding of abstract concepts, and create captivating learning experiences, so it is feasible to be applied in learning mathematics on the material of the system of linear equations of two variables.

ETDC Indonesian Journal of Research and Educational ReviewVol. 4(4)
State University of Gorontalo (ID)
Openalex Percentile: Top 65%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.