Enhancing User Engagement with Real-Time Features in High-Density Entertainment Apps
High-density entertainment apps are really hitting some tough challenges these days. Keeping users engaged while trying to deliver real-time features to millions of people at once? That's no small feat. So, in this paper, we're laying out a solid framework that shows how to implement these real-time engagement features in a way that can actually scale. We're talking about applications that might have over 100 million active users. That's a lot! What we’ve tackled here are some pretty critical tech issues — things like real-time synchronization latency (fancy term, huh?), managing the state of so many concurrent users, and delivering interactive features even when things get really busy. Our proposed architecture uses WebSocket-based communication channels, a distributed state management system, and some nifty adaptive quality-of-service mechanisms. Basically, we want to make sure that everyone has a smooth, real-time experience.
Authors
- Varun Reddy Guda
Institutions
- Retractable Technologies (United States) (US)
Publication Details
- Journal
- International Journal For Multidisciplinary Research
- Published
- 2025-08-25
- DOI
- https://doi.org/10.36948/ijfmr.2025.v07i04.54385
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00