Development of Spin Game Learning Media in Islamic Religious Education Subjects in Elementary Schools

This study aims to determine the development of "spin game" learning media in Islamic Religious Education subjects at SD Negeri 196 Ammassangan, West Malangke District, North Luwu Regency, and to determine the feasibility of the learning media. The research method used is research and development (R&D) with the ADDIE approach, involving 20 students in grade V as research subjects. The object of this research is the "spin game" learning media in Islamic Religious Education. Data collection techniques include interviews, observations, media validation sheets, and documentation. The study results show that the development of "spin game" learning media has gone through the validation stage by media, material, and language experts and is considered suitable for use in the learning process. This study emphasizes the importance of developing "spin game" learning media to improve students' understanding of Islamic Religious Education in schools.

Authors

Institutions

Publication Details

Journal
Educational Journal of Learning Technology
Published
2024-09-30
DOI
https://doi.org/10.58230/edutech.v2i1.29
Primary Topic
Educational Research and Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Spin Game Learning Media in Islamic Religious Education Subjects in Elementary Schools

Mawardi Mawardi, Mardi Takwim, Alfa Maulidiina Auliya, Indra Kusdarianto
Educational Journal of Learning Technology
Educational Research and Methods
article

Development of Spin Game Learning Media in Islamic Religious Education Subjects in Elementary Schools

Mawardi Mawardi, Mardi Takwim, Alfa Maulidiina Auliya, Indra Kusdarianto
article en

Abstract

This study aims to determine the development of "spin game" learning media in Islamic Religious Education subjects at SD Negeri 196 Ammassangan, West Malangke District, North Luwu Regency, and to determine the feasibility of the learning media. The research method used is research and development (R&D) with the ADDIE approach, involving 20 students in grade V as research subjects. The object of this research is the "spin game" learning media in Islamic Religious Education. Data collection techniques include interviews, observations, media validation sheets, and documentation. The study results show that the development of "spin game" learning media has gone through the validation stage by media, material, and language experts and is considered suitable for use in the learning process. This study emphasizes the importance of developing "spin game" learning media to improve students' understanding of Islamic Religious Education in schools.

Educational Journal of Learning TechnologyVol. 2(1)
Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 55%
Educational Research and Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.