Herds From Video: Learning a Microscopic Herd Model From Macroscopic Motion Data
Abstract We present a method for animating herds that automatically tunes a microscopic herd model based on a short video clip of real animals. Our method handles videos with dense herds, where individual animal motion cannot be separated out. Our contribution is a novel framework for extracting macroscopic herd behaviour from such video clips, and then deriving the microscopic agent parameters that best match this behaviour. To support this learning process, we extend standard agent models to provide a separation between leaders and followers, better match the occlusion and field‐of‐view limitations of real animals, support differentiable parameter optimization and improve authoring control. We validate the method by showing that once optimized, the social force and perception parameters of the resulting herd model are accurate enough to predict subsequent frames in the video, even for macroscopic properties not directly incorporated in the optimization process. Furthermore, the extracted herding characteristics can be applied to any terrain with a palette and region‐painting approach that generalizes to different herd sizes and leader trajectories. This enables the authoring of herd animations in new environments while preserving learned behaviour.
Authors
- Marie‐Paule Cani (ORCID: https://orcid.org/0000-0001-7752-9031)
- Julien Pettré (ORCID: https://orcid.org/0000-0003-1812-1436)
- Damien Rohmer (ORCID: https://orcid.org/0000-0002-3302-5197)
- James Gain (ORCID: https://orcid.org/0000-0002-1699-9619)
- Xianjin Gong
- Sixtine Lyonnet
Institutions
- Centre National de la Recherche Scientifique (FR)
- École Polytechnique (FR)
- University of Cape Town (ZA)
- Institut de Recherche en Informatique et Systèmes Aléatoires (FR)
- Laboratoire d'Informatique de l'École Polytechnique (FR)
- Université de Rennes (FR)
Publication Details
- Journal
- Computer Graphics Forum
- Published
- 2025-09-05
- DOI
- https://doi.org/10.1111/cgf.70225
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00