A Similarity-Based Conditioning Method for Controllable Sound Effect Synthesis

Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of generative and large language models, text has emerged as a common, human-interpretable interface for controlling sound synthesis. However, the discrete and qualitative nature of language tokens makes it difficult to capture subtle timbral variations across different sounds. In this research, the authors propose a novel similarity-based conditioning method for sound synthesis, leveraging differentiable digital signal processing. This approach combines the use of latent space for learning and controlling audio timbre with an intuitive guiding vector, normalized within the range [0, 1], to encode categorical acoustic information. By utilizing pretrained audio representation models, this method achieves expressive and fine-grained timbre control. To benchmark their approach, the authors introduce two sound effect datasets—Footstep-set and Impact-set—designed to evaluate both controllability and sound quality. Regression analysis demonstrates that the proposed similarity score effectively controls timbre variations and enables creative applications such as timbre interpolation between discrete classes. This work provides a robust and versatile framework for sound effect synthesis, bridging the gap between traditional signal processing and modern machine learning techniques.

Authors

Publication Details

Journal
Journal of the Audio Engineering Society
Published
2025-09-05
DOI
https://doi.org/10.17743/jaes.2022.0226
Primary Topic
Acoustic Wave Phenomena Research
Type
article
Field-Weighted Citation Impact
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article

A Similarity-Based Conditioning Method for Controllable Sound Effect Synthesis

Craig Jin, Yunyi Liu
Journal of the Audio Engineering Society
Acoustic Wave Phenomena Research
article

A Similarity-Based Conditioning Method for Controllable Sound Effect Synthesis

Craig Jin, Yunyi Liu
article en

Abstract

Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of generative and large language models, text has emerged as a common, human-interpretable interface for controlling sound synthesis. However, the discrete and qualitative nature of language tokens makes it difficult to capture subtle timbral variations across different sounds. In this research, the authors propose a novel similarity-based conditioning method for sound synthesis, leveraging differentiable digital signal processing. This approach combines the use of latent space for learning and controlling audio timbre with an intuitive guiding vector, normalized within the range [0, 1], to encode categorical acoustic information. By utilizing pretrained audio representation models, this method achieves expressive and fine-grained timbre control. To benchmark their approach, the authors introduce two sound effect datasets—Footstep-set and Impact-set—designed to evaluate both controllability and sound quality. Regression analysis demonstrates that the proposed similarity score effectively controls timbre variations and enables creative applications such as timbre interpolation between discrete classes. This work provides a robust and versatile framework for sound effect synthesis, bridging the gap between traditional signal processing and modern machine learning techniques.

Journal of the Audio Engineering SocietyVol. 73(9)
Openalex Percentile: Top 78%
Acoustic Wave Phenomena Research
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