The Computer Aided Design Framework of an Online Basketball Skills and Tactics Teaching System

The design framework of an online basketball skills and tactics teaching system is presented in this paper as an interactive learning platform which is beneficial to students and instructors. The system improves basketball training by providing real-time evaluations, resource management, and personalized learning paths. With a blend of video demonstrations, interactive feedback, and a performance tracking system, it provides a more flexible, accessible, and engaging experience. A requirement analysis that outlines what both students and teachers need and serves as the educational and functional must-have for the system. System technical and network architectures are built on usability, practicality, scalability, and security. Its functional architecture consists of several modules (e.g. management, assessment, resource, and communication). With this structure, we provide some insights into quality basketball education to whoever seeks it and increase the efficacy of the teaching process as well as learning outcomes. This study draws attention over the contribution of technology to sports education and it also presents a design framework for the future production of online basketball training.

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Published
2025-06-28
DOI
https://doi.org/10.1109/icipca65645.2025.11138159
Primary Topic
Educational Games and Gamification
Type
article
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article

The Computer Aided Design Framework of an Online Basketball Skills and Tactics Teaching System

Haisheng Zou
Educational Games and Gamification
article

The Computer Aided Design Framework of an Online Basketball Skills and Tactics Teaching System

Haisheng Zou
article en

Abstract

The design framework of an online basketball skills and tactics teaching system is presented in this paper as an interactive learning platform which is beneficial to students and instructors. The system improves basketball training by providing real-time evaluations, resource management, and personalized learning paths. With a blend of video demonstrations, interactive feedback, and a performance tracking system, it provides a more flexible, accessible, and engaging experience. A requirement analysis that outlines what both students and teachers need and serves as the educational and functional must-have for the system. System technical and network architectures are built on usability, practicality, scalability, and security. Its functional architecture consists of several modules (e.g. management, assessment, resource, and communication). With this structure, we provide some insights into quality basketball education to whoever seeks it and increase the efficacy of the teaching process as well as learning outcomes. This study draws attention over the contribution of technology to sports education and it also presents a design framework for the future production of online basketball training.

Wuhan Technology and Business University (CN)
Openalex Percentile: Top 74%
Educational Games and Gamification
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The Computer Aided Design Framework of an Online Basketball Skills and Tactics Teaching System — Haisheng Zou · (2025) | TGRS Research Map | TGRS