A Study on the Types and Ambivalence of Deepfake Content

This study aims to examine deepfake content, which has sparked heated social controversy. Deepfake content utilizes generative adversarial networks to create videos, images, and audio that appear more real than reality itself. As a result, deepfake content is enhancing creative efficiency in the cultural content domain. Conversely, deepfake content generates videos, images, and audio at a level where it is difficult to distinguish between real and fake, leading to criminal exploitation. This ambivalence is related to the fact that deepfake content primarily references real people and deceased individuals as its main subjects, while also being connected to Baudrillard's concept of hyperreality. Based on this premise, this paper attempts to re-categorize deepfake content centered on reference subjects, moving beyond existing discussions that have typologized deepfake content from a technical perspective, and examines the resulting ambivalence. The research findings are as follows. Deepfake content was categorized into existing types, absent types, and virtual types, with detailed subtypes including appearance modification type, speech manipulation type, action synthesis type, personal type, and non-personal type. The majority of deepfake content was found to belong to existing types and absent types. Examining the ambivalence by type, while existing types and absent types brought production efficiency in dramas, films, and advertisements, ethical issues were found to be mainly concentrated in existing types.

Authors

Publication Details

Journal
Academic Association of Global Cultural Contents
Published
2025-08-31
DOI
https://doi.org/10.32611/jgcc.2025.8.64.53
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
Field-Weighted Citation Impact
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article

A Study on the Types and Ambivalence of Deepfake Content

Ji-Hyuk Kwon
1 links
Academic Association of Global Cultural Contents
Consumer Perception and Purchasing Behavior
article

A Study on the Types and Ambivalence of Deepfake Content

Ji-Hyuk Kwon
article en

Abstract

This study aims to examine deepfake content, which has sparked heated social controversy. Deepfake content utilizes generative adversarial networks to create videos, images, and audio that appear more real than reality itself. As a result, deepfake content is enhancing creative efficiency in the cultural content domain. Conversely, deepfake content generates videos, images, and audio at a level where it is difficult to distinguish between real and fake, leading to criminal exploitation. This ambivalence is related to the fact that deepfake content primarily references real people and deceased individuals as its main subjects, while also being connected to Baudrillard's concept of hyperreality. Based on this premise, this paper attempts to re-categorize deepfake content centered on reference subjects, moving beyond existing discussions that have typologized deepfake content from a technical perspective, and examines the resulting ambivalence. The research findings are as follows. Deepfake content was categorized into existing types, absent types, and virtual types, with detailed subtypes including appearance modification type, speech manipulation type, action synthesis type, personal type, and non-personal type. The majority of deepfake content was found to belong to existing types and absent types. Examining the ambivalence by type, while existing types and absent types brought production efficiency in dramas, films, and advertisements, ethical issues were found to be mainly concentrated in existing types.

Academic Association of Global Cultural ContentsVol. 64
Openalex Percentile: Top 69%
Consumer Perception and Purchasing Behavior
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A Study on the Types and Ambivalence of Deepfake Content — Ji-Hyuk Kwon · Academic Association of Global Cultural Contents (2025) | TGRS Research Map | TGRS