Bibliometric analysis of inclusive education research integrating digital technologies and gamification strategies

This study explores the evolving role of digital technologies and gamification in inclusive education for children with special needs, particularly those with intellectual disabilities. The purpose of the research is to identify key trends, influential contributors, and thematic priorities through a bibliometric and thematic analysis. A total of 111 publications from Google Scholar, Crossref, and Scopus (2013–2024) were examined using VOSviewer and SciMAT software to analyze keyword co-occurrences, publication dynamics, and citation patterns. The findings reveal a sharp increase in relevant research after 2018, with the United States, United Kingdom, and Spain leading in output and citations. Dominant themes include gamification, digital tools, motivation, and cognitive development. The study concludes that the integration of gamification significantly enhances learner engagement and educational outcomes in inclusive settings. These results highlight the need for continued development of adaptive digital learning tools and provide practical guidance for educators, policymakers, and developers working to support inclusive educational practices.

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Publication Details

Journal
International Journal of Innovative Research and Scientific Studies
Published
2025-09-03
DOI
https://doi.org/10.53894/ijirss.v8i6.9635
Primary Topic
Educational Innovations and Challenges
Type
article
Field-Weighted Citation Impact
0.00
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article

Bibliometric analysis of inclusive education research integrating digital technologies and gamification strategies

Assel Abdildayeva, Tamara Zhukabayeva, Dilaram Baumuratova, Akerke Karabay
International Journal of Innovative Research and Scientific Studies
Educational Innovations and Challenges
article

Bibliometric analysis of inclusive education research integrating digital technologies and gamification strategies

Assel Abdildayeva, Tamara Zhukabayeva, Dilaram Baumuratova, Akerke Karabay
article en

Abstract

This study explores the evolving role of digital technologies and gamification in inclusive education for children with special needs, particularly those with intellectual disabilities. The purpose of the research is to identify key trends, influential contributors, and thematic priorities through a bibliometric and thematic analysis. A total of 111 publications from Google Scholar, Crossref, and Scopus (2013–2024) were examined using VOSviewer and SciMAT software to analyze keyword co-occurrences, publication dynamics, and citation patterns. The findings reveal a sharp increase in relevant research after 2018, with the United States, United Kingdom, and Spain leading in output and citations. Dominant themes include gamification, digital tools, motivation, and cognitive development. The study concludes that the integration of gamification significantly enhances learner engagement and educational outcomes in inclusive settings. These results highlight the need for continued development of adaptive digital learning tools and provide practical guidance for educators, policymakers, and developers working to support inclusive educational practices.

International Journal of Innovative Research and Scientific StudiesVol. 8(6)
L. N. Gumilyov Eurasian National University (KZ), Al-Farabi Kazakh National University (KZ), South Kazakhstan Medical Academy (KZ), Astana Medical University (KZ)
Openalex Percentile: Top 65%
Educational Innovations and Challenges
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Bibliometric analysis of inclusive education research integrating digital technologies and gamification strategies — Assel Abdildayeva, Tamara Zhukabayeva, et al. · International Journal of Innovative Research and Scientific Studies (2025) | TGRS Research Map | TGRS