Digital technologies and video games in stuttering therapy: Polish and American perspectives

In this article, the authors recount the history of Polish digital technology and highlight the positive influence of selected American approaches to stuttering therapy that utilise digital tools, with particular attention given to video games as a key digital technology. The article concludes by showcasing the intentional integration of video game design principles into stuttering therapy to enhance client engagement and learning.

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Publication Details

Journal
Man – Disability – Society
Published
2025-09-03
DOI
https://doi.org/10.71358/cns.2337
Primary Topic
Stuttering Research and Treatment
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital technologies and video games in stuttering therapy: Polish and American perspectives

Erik X. Raj, Natalia Radkowska-Marczak
Man – Disability – Society
Stuttering Research and Treatment
article

Digital technologies and video games in stuttering therapy: Polish and American perspectives

Erik X. Raj, Natalia Radkowska-Marczak
article en

Abstract

In this article, the authors recount the history of Polish digital technology and highlight the positive influence of selected American approaches to stuttering therapy that utilise digital tools, with particular attention given to video games as a key digital technology. The article concludes by showcasing the intentional integration of video game design principles into stuttering therapy to enhance client engagement and learning.

Man – Disability – SocietyVol. 65(3)
Monmouth University (US)
Openalex Percentile: Top 67%
Stuttering Research and Treatment
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Digital technologies and video games in stuttering therapy: Polish and American perspectives — Erik X. Raj, Natalia Radkowska-Marczak · Man – Disability – Society (2025) | TGRS Research Map | TGRS