Feasibility and Design of a Virtual Reality Tool to Support Lung Cancer Patients’ Treatment Preparedness: EveryBreathMatters

This study explores the feasibility and design preferences of a virtual reality (VR) intervention that aims to improve treatment preparedness among newly diagnosed lung cancer patients. We collected qualitative interviews from N = 10 providers and N = 20 lung cancer patients using purposive sampling. We collected feedback on treatment preparedness barriers, and VR preferences. We analyzed the data using an inductive thematic approach. Nearly all patients were comfortable with technology (90%) and VR decision-support (75%), with 35% reporting direct VR experience. Two primary themes emerged: Content, where both groups prioritized clear, tailored education on lung cancer stages, biomarkers, and treatment pathways; and Format and Delivery, with strong preferences for immersive, video-based VR modules under 30 min, modular navigation, home-based use, and accessibility features like subtitles. Conclusions: A tailored, video-based VR intervention with modular, home-based modules and accessibility features meets patient and provider preferences. These insights guided the EveryBreathMatters prototype.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-09-01
DOI
https://doi.org/10.1177/10711813251371036
Primary Topic
Cancer survivorship and care
Type
article
Field-Weighted Citation Impact
0.00
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article

Feasibility and Design of a Virtual Reality Tool to Support Lung Cancer Patients’ Treatment Preparedness: EveryBreathMatters

Safa Elkefi
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Cancer survivorship and care
article

Feasibility and Design of a Virtual Reality Tool to Support Lung Cancer Patients’ Treatment Preparedness: EveryBreathMatters

Safa Elkefi
article en

Abstract

This study explores the feasibility and design preferences of a virtual reality (VR) intervention that aims to improve treatment preparedness among newly diagnosed lung cancer patients. We collected qualitative interviews from N = 10 providers and N = 20 lung cancer patients using purposive sampling. We collected feedback on treatment preparedness barriers, and VR preferences. We analyzed the data using an inductive thematic approach. Nearly all patients were comfortable with technology (90%) and VR decision-support (75%), with 35% reporting direct VR experience. Two primary themes emerged: Content, where both groups prioritized clear, tailored education on lung cancer stages, biomarkers, and treatment pathways; and Format and Delivery, with strong preferences for immersive, video-based VR modules under 30 min, modular navigation, home-based use, and accessibility features like subtitles. Conclusions: A tailored, video-based VR intervention with modular, home-based modules and accessibility features meets patient and provider preferences. These insights guided the EveryBreathMatters prototype.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
Binghamton University (US)
Openalex Percentile: Top 67%
Cancer survivorship and care
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