Application of Knowledge Graphs on the Gathertown Platform for Enhancing Cross-Cultural Competence in University EFL Education

The study explores the application of knowledge graph-based learning in the Gathertown platform to increase learners' engagement, interactivity, and cross-cultural comprehension in a university-level English course. Over 16 weeks, 50 learners interacted with a Neo4j knowledge graph that culturally framed concepts, values, and non-verbal communication systemically. The course applied interactivity through quizzes, discussions, and role-playing to facilitate cooperative learning. There were 15-20 sub-nodes provided in every session, which added to the satisfactory learning experience with interactivity and constructive feedback. However, there were some abstract nodes indicating a lack of sufficient resources to facilitate comprehension. The findings validate the feasibility of integrating knowledge graphs and virtual reality learning spaces to better facilitate cross-cultural education and show promise for this model to be scaled up for future class use.

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Published
2025-04-18
DOI
https://doi.org/10.1145/3746469.3746511
Primary Topic
Innovative Teaching and Learning Methods
Type
article
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article

Application of Knowledge Graphs on the Gathertown Platform for Enhancing Cross-Cultural Competence in University EFL Education

Guanzheng Chen, NM Lai
Innovative Teaching and Learning Methods
article

Application of Knowledge Graphs on the Gathertown Platform for Enhancing Cross-Cultural Competence in University EFL Education

Guanzheng Chen, NM Lai
article en

Abstract

The study explores the application of knowledge graph-based learning in the Gathertown platform to increase learners' engagement, interactivity, and cross-cultural comprehension in a university-level English course. Over 16 weeks, 50 learners interacted with a Neo4j knowledge graph that culturally framed concepts, values, and non-verbal communication systemically. The course applied interactivity through quizzes, discussions, and role-playing to facilitate cooperative learning. There were 15-20 sub-nodes provided in every session, which added to the satisfactory learning experience with interactivity and constructive feedback. However, there were some abstract nodes indicating a lack of sufficient resources to facilitate comprehension. The findings validate the feasibility of integrating knowledge graphs and virtual reality learning spaces to better facilitate cross-cultural education and show promise for this model to be scaled up for future class use.

Anhui Xinhua University (CN), Guangzhou Xinhua University
Openalex Percentile: Top 74%
Innovative Teaching and Learning Methods
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Application of Knowledge Graphs on the Gathertown Platform for Enhancing Cross-Cultural Competence in University EFL Education — Guanzheng Chen, NM Lai · (2025) | TGRS Research Map | TGRS