Optic Flow Speed During Running in a Virtual Reality Affects Perceived Time but Not Perceived Fatigue in Male Endurance Athletes

Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, Mau-Moeller, A, and Behrens, M. Optic flow speed during running in a virtual reality affects perceived time but not perceived fatigue in male endurance athletes. J Strength Cond Res XX(X): 000-000, 2025-Visual feedback is directly linked to physical effort and performance in human locomotion. In this study, the effect of optic flow (OF) speed of a virtual environment during treadmill running on perceived fatigue, its potential determinants, time to exhaustion (TTE), and time perception were investigated. After familiarization, 10 endurance athletes (peak oxygen uptake: 64.6 ± 4.6 ml·min-1·kg-1) performed 2 running sessions at a speed of 90% peak oxygen uptake until exhaustion (randomized, single-blinded crossover design): treadmill-matched OF (OFMATCH, 100%) and accelerated OF (OFACC, 170%). Pre-post changes in perceived fatigue were assessed and the dynamics of potential determinants (e.g., physical strain, effort, affective valence, arousal) were quantified at regular intervals during exercise. No effects of OF were found for TTE and the psychophysiologic responses. After both running trials, duration was estimated to be shorter than chronological TTE (p ≤ 0.004, d ≥ 1.081, confidence interval [CI]: 0.272-2.351) and the ratio between perceived and chronological time was higher in the OFACC condition (OFMATCH: 0.68 ± 0.19 vs. OFACC: 0.75 ± 0.20, p = 0.015, d = -0.954, CI: -1.472 to -0.046). In conclusion, OF did not affect TTE and perceived fatigue during a short running bout until exhaustion in a virtual environment. Because elapsed time was judged significantly shorter in both conditions (i.e., "time flew"), it remains to be elucidated whether the manipulation of time perception may have an impact on running performance with a longer duration. The rate of change in affective valence predicted running performance in a linear stepwise regression analysis, suggesting that interventions with a positive effect on affective valence should be tested as potential performance enhancers.

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Publication Details

Journal
The Journal of Strength and Conditioning Research
Published
2025-08-13
DOI
https://doi.org/10.1519/jsc.0000000000005226
Citations
1
Primary Topic
Sports Performance and Training
Type
article
Field-Weighted Citation Impact
1.72
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article

Optic Flow Speed During Running in a Virtual Reality Affects Perceived Time but Not Perceived Fatigue in Male Endurance Athletes

Frank Feldhege, Anett Mau‐Moeller, Matthias Weippert, Sven Bruhn et al.
1 citations
The Journal of Strength and Conditioning Research
Sports Performance and Training
1.72
article

Optic Flow Speed During Running in a Virtual Reality Affects Perceived Time but Not Perceived Fatigue in Male Endurance Athletes

Frank Feldhege, Anett Mau‐Moeller, Matthias Weippert, Sven Bruhn, Martin Behrens, Florian Husmann, M. Schlegel
article en
1 citations

Abstract

Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, Mau-Moeller, A, and Behrens, M. Optic flow speed during running in a virtual reality affects perceived time but not perceived fatigue in male endurance athletes. J Strength Cond Res XX(X): 000-000, 2025-Visual feedback is directly linked to physical effort and performance in human locomotion. In this study, the effect of optic flow (OF) speed of a virtual environment during treadmill running on perceived fatigue, its potential determinants, time to exhaustion (TTE), and time perception were investigated. After familiarization, 10 endurance athletes (peak oxygen uptake: 64.6 ± 4.6 ml·min-1·kg-1) performed 2 running sessions at a speed of 90% peak oxygen uptake until exhaustion (randomized, single-blinded crossover design): treadmill-matched OF (OFMATCH, 100%) and accelerated OF (OFACC, 170%). Pre-post changes in perceived fatigue were assessed and the dynamics of potential determinants (e.g., physical strain, effort, affective valence, arousal) were quantified at regular intervals during exercise. No effects of OF were found for TTE and the psychophysiologic responses. After both running trials, duration was estimated to be shorter than chronological TTE (p ≤ 0.004, d ≥ 1.081, confidence interval [CI]: 0.272-2.351) and the ratio between perceived and chronological time was higher in the OFACC condition (OFMATCH: 0.68 ± 0.19 vs. OFACC: 0.75 ± 0.20, p = 0.015, d = -0.954, CI: -1.472 to -0.046). In conclusion, OF did not affect TTE and perceived fatigue during a short running bout until exhaustion in a virtual environment. Because elapsed time was judged significantly shorter in both conditions (i.e., "time flew"), it remains to be elucidated whether the manipulation of time perception may have an impact on running performance with a longer duration. The rate of change in affective valence predicted running performance in a linear stepwise regression analysis, suggesting that interventions with a positive effect on affective valence should be tested as potential performance enhancers.

The Journal of Strength and Conditioning ResearchVol. 39(12)
University of Potsdam (DE), University of Applied Sciences Potsdam (DE), Institut für Angewandte Trainingswissenschaft (DE), Universitätsmedizin Rostock (DE), University of Rostock (DE)
Openalex Percentile: Top 15%
Sports Performance and Training
1.72
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