HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been explored as an alternative to hand input in research and commercial solutions, but are limited to initiating basic hand gestures and system controls. We introduce HandProxy, a system that expands the affordances of speech interfaces to support expressive hand interactions. Instead of relying on predefined speech commands directly mapped to possible interactions, HandProxy enables users to control the movement of a virtual hand as an interaction proxy, allowing them to describe the intended interactions naturally while the system translates speech into a sequence of hand controls for real-time execution. A user study with 20 participants demonstrated that HandProxy effectively enabled diverse hand interactions in virtual environments, achieving a 100% task completion rate with an average of 1.09 attempts per speech command and 91.8% command execution accuracy, while supporting flexible, natural speech input with varying levels of control and granularity.

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Publication Details

Journal
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Published
2025-09-03
DOI
https://doi.org/10.1145/3749484
Citations
1
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
1.94
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article

HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand

Y.-L. Liu, Anhong Guo, Martez E. Mott, Chen Liang
1 citations
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Interactive and Immersive Displays
1.94
article

HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand

Y.-L. Liu, Anhong Guo, Martez E. Mott, Chen Liang
article en
1 citations

Abstract

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been explored as an alternative to hand input in research and commercial solutions, but are limited to initiating basic hand gestures and system controls. We introduce HandProxy, a system that expands the affordances of speech interfaces to support expressive hand interactions. Instead of relying on predefined speech commands directly mapped to possible interactions, HandProxy enables users to control the movement of a virtual hand as an interaction proxy, allowing them to describe the intended interactions naturally while the system translates speech into a sequence of hand controls for real-time execution. A user study with 20 participants demonstrated that HandProxy effectively enabled diverse hand interactions in virtual environments, achieving a 100% task completion rate with an average of 1.09 attempts per speech command and 91.8% command execution accuracy, while supporting flexible, natural speech input with varying levels of control and granularity.

Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous TechnologiesVol. 9(3)
Microsoft (United States) (US), University of Michigan (US)
Openalex Percentile: Top 13%
Interactive and Immersive Displays
1.94
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