Digital OBL, AI and Robotics for inclusive heritage education experiences

Object-Based Learning (OBL) is a pedagogical methodology that fosters interactive and immersive engagement with cultural heritage, while promoting key transversal skills: Creativity, Communication, Collaboration, and Critical Thinking (4Cs). Digital OBL has been employed within the ARTISTIC (AI and Robotics for Inclusive Heritage Education Experiences) project which foresees the integration of advanced digital technologies—such as artificial intelligence (AI), robotics, and virtual reality (VR)—in museum education. The project’s primary goal is to enhance the accessibility and inclusivity of Ligurian cultural heritage through innovative approaches, particularly supporting individuals with cognitive or physical disabilities, children, and the elderly. The present contribution describes a pilot study carried out at Giardini Luzzati in Genoa where the employment of these methodologies was tested. A humanoid robot, Pepper, was involved as a teaching facilitator, guiding participants through structured activities such as the "I See, I Think, I Wonder" thinking routine. This multimodal learning experience combined physical and digital heritage objects, including 3D-printed artefacts and virtual museum content, enhancing observational and analytical skills. The study also evaluated participants' acceptance of robotics in educational settings, with promising preliminary results, particularly for children with protected characteristics. While initial findings suggest that AI-driven and robotics-enhanced learning can foster engagement and accessibility in museum education, further research is needed to assess the long-term pedagogical impact. Ongoing and future pilot activities will refine methodologies and explore their applicability across different audiences and learning contexts, contributing to the broader discourse on digital innovation in cultural heritage education.

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Publication Details

Journal
Ubiquity Proceedings
Published
2025-09-03
DOI
https://doi.org/10.5334/uproc.196
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
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article

Digital OBL, AI and Robotics for inclusive heritage education experiences

Antonella Poce, Mara Valente, Carlo De Medio, Luca Contardi et al.
Ubiquity Proceedings
Robotics and Automated Systems
article

Digital OBL, AI and Robotics for inclusive heritage education experiences

Antonella Poce, Mara Valente, Carlo De Medio, Luca Contardi, Maria Tolaini, Sabina Pirchi, Eliana Maria Torre
article en

Abstract

Object-Based Learning (OBL) is a pedagogical methodology that fosters interactive and immersive engagement with cultural heritage, while promoting key transversal skills: Creativity, Communication, Collaboration, and Critical Thinking (4Cs). Digital OBL has been employed within the ARTISTIC (AI and Robotics for Inclusive Heritage Education Experiences) project which foresees the integration of advanced digital technologies—such as artificial intelligence (AI), robotics, and virtual reality (VR)—in museum education. The project’s primary goal is to enhance the accessibility and inclusivity of Ligurian cultural heritage through innovative approaches, particularly supporting individuals with cognitive or physical disabilities, children, and the elderly. The present contribution describes a pilot study carried out at Giardini Luzzati in Genoa where the employment of these methodologies was tested. A humanoid robot, Pepper, was involved as a teaching facilitator, guiding participants through structured activities such as the "I See, I Think, I Wonder" thinking routine. This multimodal learning experience combined physical and digital heritage objects, including 3D-printed artefacts and virtual museum content, enhancing observational and analytical skills. The study also evaluated participants' acceptance of robotics in educational settings, with promising preliminary results, particularly for children with protected characteristics. While initial findings suggest that AI-driven and robotics-enhanced learning can foster engagement and accessibility in museum education, further research is needed to assess the long-term pedagogical impact. Ongoing and future pilot activities will refine methodologies and explore their applicability across different audiences and learning contexts, contributing to the broader discourse on digital innovation in cultural heritage education.

Ubiquity Proceedings
Openalex Percentile: Top 71%
Robotics and Automated Systems
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Digital OBL, AI and Robotics for inclusive heritage education experiences — Antonella Poce, Mara Valente, et al. · Ubiquity Proceedings (2025) | TGRS Research Map | TGRS