Edge Service Caching With Delayed Hits: Minimizing Latency and Reducing Cost

Multi-access Edge Computing (MEC) networks reduce service latency by caching services at the edge. A service request may be forwarded to the cloud for a response (Request Forwarding (R)), increasing Latency (L), and the service may be optionally downloaded, incurring a cost. If a download is in progress, the request may be buffered (a Delayed Hit (D)) if the remaining download time is less than the response time, adding to latency and previously overlooked. We argue that latency and cost must be considered separately, as the goal of MEC is to reduce latency. For the first time, we jointly consider Delayed Hits, Request Forwarding, resource constraints, download costs, and service caching, and introduce the DRL problem: minimizing Latency without assuming any request arrival pattern. We formulate this as an offline optimization problem (OPT). We propose an online algorithm called Online-DRL, derive its competitive ratio, and evaluate it using Google, SHARCNet and synthetic datasets. Compared to a simple baseline method, Online-DRL has up to 7.41% higher latency, but 92.54% lower cost, for Google traces. The results demonstrate that Online-DRL is a viable online algorithm for service caching

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Publication Details

Journal
IEEE Transactions on Cloud Computing
Published
2025-09-03
DOI
https://doi.org/10.1109/tcc.2025.3605922
Citations
1
Primary Topic
Caching and Content Delivery
Type
article
Field-Weighted Citation Impact
1.49
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article

Edge Service Caching With Delayed Hits: Minimizing Latency and Reducing Cost

Radhika Sukapuram, Sikha Deka
1 citations
IEEE Transactions on Cloud Computing
Caching and Content Delivery
1.49
article

Edge Service Caching With Delayed Hits: Minimizing Latency and Reducing Cost

Radhika Sukapuram, Sikha Deka
article en
1 citations

Abstract

Multi-access Edge Computing (MEC) networks reduce service latency by caching services at the edge. A service request may be forwarded to the cloud for a response (Request Forwarding (R)), increasing Latency (L), and the service may be optionally downloaded, incurring a cost. If a download is in progress, the request may be buffered (a Delayed Hit (D)) if the remaining download time is less than the response time, adding to latency and previously overlooked. We argue that latency and cost must be considered separately, as the goal of MEC is to reduce latency. For the first time, we jointly consider Delayed Hits, Request Forwarding, resource constraints, download costs, and service caching, and introduce the DRL problem: minimizing Latency without assuming any request arrival pattern. We formulate this as an offline optimization problem (OPT). We propose an online algorithm called Online-DRL, derive its competitive ratio, and evaluate it using Google, SHARCNet and synthetic datasets. Compared to a simple baseline method, Online-DRL has up to 7.41% higher latency, but 92.54% lower cost, for Google traces. The results demonstrate that Online-DRL is a viable online algorithm for service caching

IEEE Transactions on Cloud ComputingVol. 13(4)
Indian Institute of Information Technology Guwahati (IN)
Openalex Percentile: Top 13%
Caching and Content Delivery
1.49
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Edge Service Caching With Delayed Hits: Minimizing Latency and Reducing Cost — Radhika Sukapuram, Sikha Deka · IEEE Transactions on Cloud Computing (2025) | TGRS Research Map | TGRS