The effect of game based learning with math bingo in reducing math anxiety to improve students’ mathematics learning outcomes in data presentation materials

This study aims to examine the effects of game-based learning with Math Bingo in reducing math anxiety and improving student learning outcomes. The research method used is pre-experimental with a pre-post test design of one group. Math anxiety data was collected using questionnaires before and after the intervention, while math learning outcomes data were obtained through pre-test and post-test. results of data analysis obtained sig. (2-tailed) of 0.001<0.05. Therefore, it can be concluded that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. This finding shows that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. The implication of this study is the importance of integrating game-based learning in mathematics learning to create a more interactive and interesting learning environment, as well as the need for support from curriculum developers and educational policies for the wider implementation of this method.

Authors

Publication Details

Journal
Desimal Jurnal Matematika
Published
2024-08-30
DOI
https://doi.org/10.24042/djm.v7i2.23546
Citations
1
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.97
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article

The effect of game based learning with math bingo in reducing math anxiety to improve students’ mathematics learning outcomes in data presentation materials

Asrul Asrul, Hafidz Yahya Ayyasy
1 citations
Desimal Jurnal Matematika
Mathematics Education and Pedagogy
0.97
article

The effect of game based learning with math bingo in reducing math anxiety to improve students’ mathematics learning outcomes in data presentation materials

Asrul Asrul, Hafidz Yahya Ayyasy
article en
1 citations

Abstract

This study aims to examine the effects of game-based learning with Math Bingo in reducing math anxiety and improving student learning outcomes. The research method used is pre-experimental with a pre-post test design of one group. Math anxiety data was collected using questionnaires before and after the intervention, while math learning outcomes data were obtained through pre-test and post-test. results of data analysis obtained sig. (2-tailed) of 0.001<0.05. Therefore, it can be concluded that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. This finding shows that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. The implication of this study is the importance of integrating game-based learning in mathematics learning to create a more interactive and interesting learning environment, as well as the need for support from curriculum developers and educational policies for the wider implementation of this method.

Desimal Jurnal MatematikaVol. 7(2)
Openalex Percentile: Top 20%
Mathematics Education and Pedagogy
0.97
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