Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox

The rapid growth of user-generated virtual environments has elevated the importance of understanding player behavior and content dynamics in metaverse platforms. This study investigates the relationship between game genres and user engagement in Roblox, one of the largest and most interactive virtual worlds. Utilizing a dataset of over 300 game entries, we analyzed engagement metrics including visits (ranging from thousands to over 2.8 billion), likes (up to 1,000,000), favorites (up to 3.4 million), and active user counts (as high as 22,155). Descriptive statistics and correlation analysis revealed that action-oriented genres—particularly Action, Shopping, and Obby & Platformer—consistently outperform others in attracting and retaining users. The strong positive correlation between likes and favorites (r = 0.95) indicates that user satisfaction strongly predicts long-term interest, while negative feedback (dislikes) shows minimal correlation with other variables. In contrast, genres such as Education and Entertainment demonstrated significantly lower averages, with visits below 1 million, and active user counts typically under 1,000. These findings provide practical insights for developers and platform administrators seeking to optimize content strategies and offer a foundation for future research involving clustering analysis, sentiment mining, and temporal behavior modeling to enhance recommendation systems and genre personalization within metaverse ecosystems.

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Publication Details

Journal
International Journal Research on Metaverse.
Published
2025-09-01
DOI
https://doi.org/10.47738/ijrm.v2i3.30
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.20
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article

Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox

1 citations
International Journal Research on Metaverse.
Digital Games and Media
4.20
article

Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox

article en
1 citations

Abstract

The rapid growth of user-generated virtual environments has elevated the importance of understanding player behavior and content dynamics in metaverse platforms. This study investigates the relationship between game genres and user engagement in Roblox, one of the largest and most interactive virtual worlds. Utilizing a dataset of over 300 game entries, we analyzed engagement metrics including visits (ranging from thousands to over 2.8 billion), likes (up to 1,000,000), favorites (up to 3.4 million), and active user counts (as high as 22,155). Descriptive statistics and correlation analysis revealed that action-oriented genres—particularly Action, Shopping, and Obby & Platformer—consistently outperform others in attracting and retaining users. The strong positive correlation between likes and favorites (r = 0.95) indicates that user satisfaction strongly predicts long-term interest, while negative feedback (dislikes) shows minimal correlation with other variables. In contrast, genres such as Education and Entertainment demonstrated significantly lower averages, with visits below 1 million, and active user counts typically under 1,000. These findings provide practical insights for developers and platform administrators seeking to optimize content strategies and offer a foundation for future research involving clustering analysis, sentiment mining, and temporal behavior modeling to enhance recommendation systems and genre personalization within metaverse ecosystems.

International Journal Research on Metaverse.Vol. 2(3)
State University of Semarang (ID)
Openalex Percentile: Top 6%
Digital Games and Media
4.20
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