Taking Weibo as an Example to Analyze the Problems Existing in the Current Electronic Sports Communication Mode

Electronic sports have become a popular sport among young people due to their fun and competitive nature. But the controversy surrounding it has been ongoing, with the mainstream view still believing that the addictive nature of eSports poses great harm to young people. Some also argue that eSports do not conform to the spirit of the Olympic Games and therefore cannot be included in the category of sports. Despite so much controversy, eSports still have a huge fan base. Unlike traditional sports, eSports are mainly promoted through new media industries such as social media. This dissertationaims to investigate whether there are any biases in the current promotion methods of electronic sports on social media. On this basis, the research question of this dissertation is: Is the current eSports dissemination model conducive to further promotion of eSports. The controversy and focus of this issue lie in how to correctly understand the shortcomings of the current eSports’ promotion model, and what impact these shortcomings have on eSports promotion. The main point of controversy lies in the perspective from which to discuss this issue. From the standpoint of clubs or teams, it is understandable to use celebrity players for promotion, while from the perspective of fans, they prefer players to focus more on the game or receive more promotional content that focuses on the game itself.

Publication Details

Journal
Academic Journal of Business & Management
Published
2025-01-01
DOI
https://doi.org/10.25236/ajbm.2025.070728
Primary Topic
Sports, Gender, and Society
Type
article
Field-Weighted Citation Impact
0.00
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article

Taking Weibo as an Example to Analyze the Problems Existing in the Current Electronic Sports Communication Mode

Academic Journal of Business & Management
Sports, Gender, and Society
article

Taking Weibo as an Example to Analyze the Problems Existing in the Current Electronic Sports Communication Mode

article en

Abstract

Electronic sports have become a popular sport among young people due to their fun and competitive nature. But the controversy surrounding it has been ongoing, with the mainstream view still believing that the addictive nature of eSports poses great harm to young people. Some also argue that eSports do not conform to the spirit of the Olympic Games and therefore cannot be included in the category of sports. Despite so much controversy, eSports still have a huge fan base. Unlike traditional sports, eSports are mainly promoted through new media industries such as social media. This dissertationaims to investigate whether there are any biases in the current promotion methods of electronic sports on social media. On this basis, the research question of this dissertation is: Is the current eSports dissemination model conducive to further promotion of eSports. The controversy and focus of this issue lie in how to correctly understand the shortcomings of the current eSports’ promotion model, and what impact these shortcomings have on eSports promotion. The main point of controversy lies in the perspective from which to discuss this issue. From the standpoint of clubs or teams, it is understandable to use celebrity players for promotion, while from the perspective of fans, they prefer players to focus more on the game or receive more promotional content that focuses on the game itself.

Academic Journal of Business & ManagementVol. 7(7)
Openalex Percentile: Top 71%
Sports, Gender, and Society
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Taking Weibo as an Example to Analyze the Problems Existing in the Current Electronic Sports Communication Mode · Academic Journal of Business & Management (2025) | TGRS Research Map | TGRS