Gamification In Arts Education: A Modern Teaching Strategy

In various other fields including education, gamification, the use of game elements in the non-game context, has become more and more popular. Gamification has proven to be a novel and engaging way of teaching and learning in the field of arts education. This paper offers an analysis into how gamification may be used as a contemporary teaching method in arts education. Based on literature about gamification in education and art teaching, method of incorporating gamified components into arts curricula is described, the results from first case study are reviewed, and limitations and consequences of spreading such an idea are discussed. The results indicate that gamification could improve student engagement, improve the quality skill acquisition and add to an interactive and immersive learning experience in arts education.

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Publication Details

Journal
International Journal of Environmental Sciences
Published
2025-06-22
DOI
https://doi.org/10.64252/mh0qvn30
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification In Arts Education: A Modern Teaching Strategy

Dr.B. Sivakumar, Mcxin Tee, D. Anitha, Lu Lu et al.
International Journal of Environmental Sciences
Sports and Physical Education Research
article

Gamification In Arts Education: A Modern Teaching Strategy

Dr.B. Sivakumar, Mcxin Tee, D. Anitha, Lu Lu, Guoping Wang, R. Nivethikha
article en

Abstract

In various other fields including education, gamification, the use of game elements in the non-game context, has become more and more popular. Gamification has proven to be a novel and engaging way of teaching and learning in the field of arts education. This paper offers an analysis into how gamification may be used as a contemporary teaching method in arts education. Based on literature about gamification in education and art teaching, method of incorporating gamified components into arts curricula is described, the results from first case study are reviewed, and limitations and consequences of spreading such an idea are discussed. The results indicate that gamification could improve student engagement, improve the quality skill acquisition and add to an interactive and immersive learning experience in arts education.

International Journal of Environmental Sciences
Openalex Percentile: Top 63%
Sports and Physical Education Research
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