Embodied Virtual Reality Cinema: Redefining the Cinematic Experience through Immersion and Interaction

Embodied Virtual Reality (EVR) films represent a transformative new genre that merges interactive experiences with traditional storytelling, revolutionizing the production and distribution of cinematic narratives. This study focuses on the two award-winning VR films Baba Yaga and Paper Birds: Part 1 & 2 to analyze how VR technology enhances cinematic storytelling. The selection of these films is driven by their exemplary use of cutting-edge VR technologies and narrative techniques, which align with the research objectives of exploring the boundaries of immersive and interactive storytelling. The study examines the rules of interaction, especially physical interactivity, illustrating how these mechanisms create a compelling and immersive experience for the audience. Additionally, this study acknowledges the current limitations of VR technology, offering insights into how this medium can interact with its audience. The findings suggest that future developments in story creation will leverage new forms of dynamic and emotionally immersive storytelling, incorporating haptic sensations and interactive feedback within VR environments.

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Publication Details

Published
2024-09-19
DOI
https://doi.org/10.1145/3704611.3704622
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Embodied Virtual Reality Cinema: Redefining the Cinematic Experience through Immersion and Interaction

Hanif Baharin, Yue Chen
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Virtual Reality Applications and Impacts
article

Embodied Virtual Reality Cinema: Redefining the Cinematic Experience through Immersion and Interaction

Hanif Baharin, Yue Chen
article en

Abstract

Embodied Virtual Reality (EVR) films represent a transformative new genre that merges interactive experiences with traditional storytelling, revolutionizing the production and distribution of cinematic narratives. This study focuses on the two award-winning VR films Baba Yaga and Paper Birds: Part 1 & 2 to analyze how VR technology enhances cinematic storytelling. The selection of these films is driven by their exemplary use of cutting-edge VR technologies and narrative techniques, which align with the research objectives of exploring the boundaries of immersive and interactive storytelling. The study examines the rules of interaction, especially physical interactivity, illustrating how these mechanisms create a compelling and immersive experience for the audience. Additionally, this study acknowledges the current limitations of VR technology, offering insights into how this medium can interact with its audience. The findings suggest that future developments in story creation will leverage new forms of dynamic and emotionally immersive storytelling, incorporating haptic sensations and interactive feedback within VR environments.

National University of Malaysia (MY)
Openalex Percentile: Top 69%
Virtual Reality Applications and Impacts
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