TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER

In recent years, virtual reality (VR) technology has transformed various sectors, and tourism is no exception. Virtual reality tourism offers an innovative way for people to experience the world without actually leaving their homes. In this research, the "Cyber Isparta Youth Center" project, supported by the Western Mediterranean Development Agency, implemented by the Isparta Municipality and in partnership with the Isparta University of Applied Sciences, will be discussed in terms of education and tourism. Within the scope of the project, a virtual reality tour of the Cyber Isparta Youth Center was developed. The developmental research strategy, a variant of the design-based research method, was used. Cyber Isparta Youth Center has been modeled in the Unity Game Engine. A semi-structured interview was conducted to examine the effects of the virtual tour. Participant opinions were categorized into three primary groups based on the content analysis: tourism & usability, technological experience, and educational value.

Authors

Institutions

Publication Details

Journal
International Journal of 3D Printing Technologies and Digital Industry
Published
2025-08-30
DOI
https://doi.org/10.46519/ij3dptdi.1616176
Primary Topic
Education and Vocational Training
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER

Ebru Yılmaz İnce, Yasin Tekin
International Journal of 3D Printing Technologies and Digital Industry
Education and Vocational Training
article

TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER

Ebru Yılmaz İnce, Yasin Tekin
article en

Abstract

In recent years, virtual reality (VR) technology has transformed various sectors, and tourism is no exception. Virtual reality tourism offers an innovative way for people to experience the world without actually leaving their homes. In this research, the "Cyber Isparta Youth Center" project, supported by the Western Mediterranean Development Agency, implemented by the Isparta Municipality and in partnership with the Isparta University of Applied Sciences, will be discussed in terms of education and tourism. Within the scope of the project, a virtual reality tour of the Cyber Isparta Youth Center was developed. The developmental research strategy, a variant of the design-based research method, was used. Cyber Isparta Youth Center has been modeled in the Unity Game Engine. A semi-structured interview was conducted to examine the effects of the virtual tour. Participant opinions were categorized into three primary groups based on the content analysis: tourism & usability, technological experience, and educational value.

International Journal of 3D Printing Technologies and Digital IndustryVol. 9(2)
Isparta University of Applied Sciences (TR)
Openalex Percentile: Top 74%
Education and Vocational Training
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.