Pixels to Peril: The Hidden Suicide Risks of Online Gaming
The rapid expansion of virtual technologies has fundamentally transformed how youth interact, socialize, and construct identities.Among these technologies, online gaming has emerged as a dominant form of entertainment, creating immersive virtual realms where adolescents spend increasing amounts of time.While these platforms may offer cognitive stimulation and social interaction, growing evidence highlights significant risks, including addictive behaviors, exposure to harmful content, and associations with self-harm and suicidal behavior.Notable cases, such as the Blue Whale Challenge, illustrate the severe consequences of certain gaming-related activities.This study critically examines the relationship between online gaming and suicidal behavior among youth, framed through a social work perspective.It emphasizes the need to address behavioral, psychological, and social dimensions in developing evidence-based preventive strategies.Employing a documentary-analytical approach, the research draws on primary insights from doctoral work that sparked this investigation, alongside secondary sources such as peer-reviewed studies, media reports, and global statistical data.This methodology enables the systematic identification of suicide-related risk factors and vulnerabilities emerging within the virtual realm.Findings highlight the urgent need for preventive interventions that integrate social work principles across family, school, and community contexts.By prioritizing holistic well-being, shared responsibility, and sustainable strategies, social work offers a critical framework for safeguarding adolescents in increasingly complex virtual environments.The study concludes with actionable recommendations, including awareness campaigns, protective legislation, and multi-sectoral collaboration, aimed at reducing risks while fostering safer forms of digital engagement.Overall, this study contributes to the growing body of research on digital risks by identifying online gaming as a significant factor in youth suicidal behavior and advancing actionable pathways for prevention and intervention within virtual environments.
Authors
- Huda Ibrahim (ORCID: https://orcid.org/0000-0002-1068-5475)
Publication Details
- Journal
- Arab Journal for Scientific Publishing
- Published
- 2025-09-02
- DOI
- https://doi.org/10.36571/ajsp831
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00