User Adaptive Locomotion Adjustments to Mitigate Motion Sickness in Virtual Reality

Motion sickness of VR users significantly impacts the level of comfort and enjoyment. Although current VR locomotion techniques offer a wide range of potential ways to navigate virtual worlds, they fail to prevent motion sickness equally effectively among individuals. To address these limitations, this study presents a user-adaptive locomotion adjustment system that proposes personalized movement mechanics based on information obtained from individual users. In this study, discussion types of user-adaptive locomotion adjustments are possible and consider alternative methods for creating such adaptations physiologically (measurements), interactively (user feedback mechanisms) or through machine learning. The study also elucidates the necessity of user studies and validation experiments for proper adaptation of locomotion, which is specific to each VR application. The findings shows that more personalized and comfortable VR experiences, ultimately making VR accessible and enjoyable for a broader audience.

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Publication Details

Published
2025-06-20
DOI
https://doi.org/10.1109/dmcis65888.2025.11138429
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

User Adaptive Locomotion Adjustments to Mitigate Motion Sickness in Virtual Reality

Arrominy Arabi, Aslina Baharum, Rozita Ismail, Noorsidi Aizuddin Mat Noor et al.
Virtual Reality Applications and Impacts
article

User Adaptive Locomotion Adjustments to Mitigate Motion Sickness in Virtual Reality

Arrominy Arabi, Aslina Baharum, Rozita Ismail, Noorsidi Aizuddin Mat Noor, Nurul Aiman Abdul Rahim, Tan Xin
article en

Abstract

Motion sickness of VR users significantly impacts the level of comfort and enjoyment. Although current VR locomotion techniques offer a wide range of potential ways to navigate virtual worlds, they fail to prevent motion sickness equally effectively among individuals. To address these limitations, this study presents a user-adaptive locomotion adjustment system that proposes personalized movement mechanics based on information obtained from individual users. In this study, discussion types of user-adaptive locomotion adjustments are possible and consider alternative methods for creating such adaptations physiologically (measurements), interactively (user feedback mechanisms) or through machine learning. The study also elucidates the necessity of user studies and validation experiments for proper adaptation of locomotion, which is specific to each VR application. The findings shows that more personalized and comfortable VR experiences, ultimately making VR accessible and enjoyable for a broader audience.

Universiti Malaysia Sarawak (MY), Artificial Intelligence in Medicine (Canada) (CA), University of Technology Malaysia (MY), Universiti Tenaga Nasional (MY)
Openalex Percentile: Top 77%
Virtual Reality Applications and Impacts
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User Adaptive Locomotion Adjustments to Mitigate Motion Sickness in Virtual Reality — Arrominy Arabi, Aslina Baharum, et al. · (2025) | TGRS Research Map | TGRS