Evaluating Educational Game Design Through Human–Machine Pair Inspection: Case Studies in Adaptive Learning Environments

Educational games often fail to effectively merge game mechanics with educational goals, lacking adaptive feedback and real-time performance monitoring. This study explores how Human–Computer Interaction principles and adaptive feedback can enhance educational game design to improve learning outcomes and user experience. Four educational games were analyzed using a mixed-methods approach and evaluated through established frameworks, such as the Serious Educational Games Evaluation Framework, the Assessment of Learning and Motivation Software, the Learning Object Evaluation Scale for Students, and Universal Design for Learning guidelines. In addition, a novel Human–Machine Pair Inspection protocol was employed to gather real-time data on adaptive feedback, cognitive load, and interactive behavior. Findings suggest that Human–Machine Pair Inspection-based adaptive mechanisms significantly boost personalized learning, knowledge retention, and student motivation by better aligning games with learning objectives. Although the sample size is small, this research provides practical insights for educators and designers, highlighting the effectiveness of adaptive Game-Based Learning. The study proposes the Human–Machine Pair Inspection methodology as a valuable tool for creating educational games that successfully balance user experience with learning goals, warranting further empirical validation with larger groups.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-09-01
DOI
https://doi.org/10.3390/mti9090092
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Evaluating Educational Game Design Through Human–Machine Pair Inspection: Case Studies in Adaptive Learning Environments

Christos Douligeris, Dimitriοs Kotsifakos, Ioannis Sarlis
Multimodal Technologies and Interaction
Educational Games and Gamification
article

Evaluating Educational Game Design Through Human–Machine Pair Inspection: Case Studies in Adaptive Learning Environments

Christos Douligeris, Dimitriοs Kotsifakos, Ioannis Sarlis
article en

Abstract

Educational games often fail to effectively merge game mechanics with educational goals, lacking adaptive feedback and real-time performance monitoring. This study explores how Human–Computer Interaction principles and adaptive feedback can enhance educational game design to improve learning outcomes and user experience. Four educational games were analyzed using a mixed-methods approach and evaluated through established frameworks, such as the Serious Educational Games Evaluation Framework, the Assessment of Learning and Motivation Software, the Learning Object Evaluation Scale for Students, and Universal Design for Learning guidelines. In addition, a novel Human–Machine Pair Inspection protocol was employed to gather real-time data on adaptive feedback, cognitive load, and interactive behavior. Findings suggest that Human–Machine Pair Inspection-based adaptive mechanisms significantly boost personalized learning, knowledge retention, and student motivation by better aligning games with learning objectives. Although the sample size is small, this research provides practical insights for educators and designers, highlighting the effectiveness of adaptive Game-Based Learning. The study proposes the Human–Machine Pair Inspection methodology as a valuable tool for creating educational games that successfully balance user experience with learning goals, warranting further empirical validation with larger groups.

Multimodal Technologies and InteractionVol. 9(9)
University of Piraeus (GR), University of West Attica (GR)
COSMOTE Mobile Telecommunications
Openalex Percentile: Top 75%
Educational Games and Gamification
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Evaluating Educational Game Design Through Human–Machine Pair Inspection: Case Studies in Adaptive Learning Environments — Christos Douligeris, Dimitriοs Kotsifakos, et al. · Multimodal Technologies and Interaction (2025) | TGRS Research Map | TGRS