Learning Operating Systems with Educational Games: A Systematic Mapping of the Literature

Background: Teaching Operating Systems (OS) is challenging due to the complexity of its concepts, requiring both theoretical understanding and practical application. Educational games have emerged as an engaging strategy to enhance learning, making abstract topics more interactive and accessible. Purpose: This study aims to systematically map the literature on educational games used for OS teaching, identifying their main characteristics, covered concepts, and effectiveness. The search was conducted in Google Scholar, IEEE Xplore, SciELO Portal, and CAPES Journals, targeting articles published between 2014 and 2024. Methods: The selected studies were analyzed according to research questions related to game content, effectiveness, challenges, and integration into teaching. Results: Sixteen educational games were identified, addressing 20 OS concepts. Process management and scheduling were the most covered topics, while mutual exclusion, critical sections, and virtual memory were less explored. All games were tested with students, showing positive learning outcomes. Challenges included errors, accessibility issues, and curricular integration. Conclusion: Educational games enhance engagement and learning in OS courses, but there is a need to develop more games covering underrepresented topics and improve their integration into curricula.

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Publication Details

Journal
Journal on Interactive Systems
Published
2025-08-25
DOI
https://doi.org/10.5753/jis.2025.5611
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning Operating Systems with Educational Games: A Systematic Mapping of the Literature

Linnyer Beatrys Ruiz Aylon, Maurílio Martins Campano, Felippe Fernandes da Silva, Vítor Hugo S. de Camargo
Journal on Interactive Systems
Educational Games and Gamification
article

Learning Operating Systems with Educational Games: A Systematic Mapping of the Literature

Linnyer Beatrys Ruiz Aylon, Maurílio Martins Campano, Felippe Fernandes da Silva, Vítor Hugo S. de Camargo
article en

Abstract

Background: Teaching Operating Systems (OS) is challenging due to the complexity of its concepts, requiring both theoretical understanding and practical application. Educational games have emerged as an engaging strategy to enhance learning, making abstract topics more interactive and accessible. Purpose: This study aims to systematically map the literature on educational games used for OS teaching, identifying their main characteristics, covered concepts, and effectiveness. The search was conducted in Google Scholar, IEEE Xplore, SciELO Portal, and CAPES Journals, targeting articles published between 2014 and 2024. Methods: The selected studies were analyzed according to research questions related to game content, effectiveness, challenges, and integration into teaching. Results: Sixteen educational games were identified, addressing 20 OS concepts. Process management and scheduling were the most covered topics, while mutual exclusion, critical sections, and virtual memory were less explored. All games were tested with students, showing positive learning outcomes. Challenges included errors, accessibility issues, and curricular integration. Conclusion: Educational games enhance engagement and learning in OS courses, but there is a need to develop more games covering underrepresented topics and improve their integration into curricula.

Journal on Interactive SystemsVol. 16(1)
Universidade Estadual de Maringá (BR)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação Araucária
Openalex Percentile: Top 75%
Educational Games and Gamification
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Learning Operating Systems with Educational Games: A Systematic Mapping of the Literature — Linnyer Beatrys Ruiz Aylon, Maurílio Martins Campano, et al. · Journal on Interactive Systems (2025) | TGRS Research Map | TGRS