Pengembangan Aplikasi Pembelajaran Literasi Dasar Siswa Kelas 1 SD Berbasis 2D

Purpose: This study aimed to design and develop a multimedia-based 2D application to improve basic literacy skills for first-grade elementary school students. Methodology/approach: The application, named Petualangan Literasi, was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collection, assembly, testing, and distribution. The research was conducted at SDN Ngingasrembyong using the Unity and C# programming languages. Results/findings: The results showed that the application effectively improved students’ literacy performance. Of the 25 students, five achieved maximum scores, and the majority showed increased performance compared to conventional methods. Conclutions: The study concludes that the 2D multimedia-based application Petualangan Literasi, developed using the MDLC method, is effective in enhancing basic literacy skills among first-grade elementary school students. It provides an engaging, interactive alternative to conventional learning methods, increasing students’ motivation and performance in early literacy education. Limitations: The study was limited to material from Chapter 1 of the 2021 Bahasa Indonesia curriculum and tested on a small sample of first-grade students. Contribution: This research contributes to the field of educational technology by offering an interactive solution for early literacy learning through game-based multimedia applications tailored to young learners.

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Publication Details

Journal
Jurnal Ilmu Siber dan Teknologi Digital
Published
2025-05-07
DOI
https://doi.org/10.35912/jisted.v3i2.5100
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Aplikasi Pembelajaran Literasi Dasar Siswa Kelas 1 SD Berbasis 2D

Ali Wardana, Aidil Primasetya Armin
Jurnal Ilmu Siber dan Teknologi Digital
Educational Methods and Media Use
article

Pengembangan Aplikasi Pembelajaran Literasi Dasar Siswa Kelas 1 SD Berbasis 2D

Ali Wardana, Aidil Primasetya Armin
article en

Abstract

Purpose: This study aimed to design and develop a multimedia-based 2D application to improve basic literacy skills for first-grade elementary school students. Methodology/approach: The application, named Petualangan Literasi, was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collection, assembly, testing, and distribution. The research was conducted at SDN Ngingasrembyong using the Unity and C# programming languages. Results/findings: The results showed that the application effectively improved students’ literacy performance. Of the 25 students, five achieved maximum scores, and the majority showed increased performance compared to conventional methods. Conclutions: The study concludes that the 2D multimedia-based application Petualangan Literasi, developed using the MDLC method, is effective in enhancing basic literacy skills among first-grade elementary school students. It provides an engaging, interactive alternative to conventional learning methods, increasing students’ motivation and performance in early literacy education. Limitations: The study was limited to material from Chapter 1 of the 2021 Bahasa Indonesia curriculum and tested on a small sample of first-grade students. Contribution: This research contributes to the field of educational technology by offering an interactive solution for early literacy learning through game-based multimedia applications tailored to young learners.

Jurnal Ilmu Siber dan Teknologi DigitalVol. 3(2)
Universitas 17 Agustus 1945 Surabaya (ID)
Openalex Percentile: Top 66%
Educational Methods and Media Use
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